Troubleshooting Xcode (eBook)

(Autor)

eBook Download: PDF
2015 | 1st ed.
XVII, 125 Seiten
Apress (Verlag)
978-1-4842-1560-9 (ISBN)

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Troubleshooting Xcode - Magno Urbano
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Troubleshooting Xcode is a handbook for software developers of all levels creating applications for iOS and OS X using both Objective-C and Swift.

If you've struggled in the past to make Xcode work as expected, to solve problems that defy logic, and to understand Xcode's misleading or cryptic error messages and unexpected crashes, Troubleshoot

ing Xcode is for you.

Troubleshooting Xcode is great for the developer wanting to extend his or her knowledge about obscure problems and limitations involving the use of Xcode, Objective-C, and Swift as well as how to use automation to increase productivity and make some repetitive tasks easier.



Magno Urbano is a digital artist with more than 20 years of experience in the field. He earned a degree in Electrical Engineering but later decided to work as a software engineer. He has 15 books published in Portugal and near a hundred articles and multimedia contents published by the most important magazines in Europe and the Americas.
He worked for almost a decade in the Visual Effects & Post Production Center of Globo Network TV (GNT) and in the leading position in the Multimedia Department of the Radio and Television of Portugal (RTP).
Since 2005 he has been an official Adobe beta-tester.

Since 2008 he has been developing iOS and Mac OS X applications. During this period he had developed and published nearly 100 apps distributed by the Apple Store.
Troubleshooting Xcode is a handbook for software developers of all levels creating applications for iOS and OS X using both Objective-C and Swift. If you've struggled in the past to make Xcode work as expected, to solve problems that defy logic, and to understand Xcode's misleading or cryptic error messages and unexpected crashes, Troubleshooting Xcode is for you. Troubleshooting Xcode is great for the developer wanting to extend his or her knowledge about obscure problems and limitations involving the use of Xcode, Objective-C, and Swift as well as how to use automation to increase productivity and make some repetitive tasks easier.

Magno Urbano is a digital artist with more than 20 years of experience in the field. He earned a degree in Electrical Engineering but later decided to work as a software engineer. He has 15 books published in Portugal and near a hundred articles and multimedia contents published by the most important magazines in Europe and the Americas.He worked for almost a decade in the Visual Effects & Post Production Center of Globo Network TV (GNT) and in the leading position in the Multimedia Department of the Radio and Television of Portugal (RTP).Since 2005 he has been an official Adobe beta-tester.Since 2008 he has been developing iOS and Mac OS X applications. During this period he had developed and published nearly 100 apps distributed by the Apple Store.

Erscheint lt. Verlag 25.9.2015
Zusatzinfo XVII, 125 p. 48 illus.
Verlagsort Berkeley
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Netzwerke
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
ISBN-10 1-4842-1560-5 / 1484215605
ISBN-13 978-1-4842-1560-9 / 9781484215609
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