iOS 9 Application Development in 24 Hours, Sams Teach Yourself - John Ray

iOS 9 Application Development in 24 Hours, Sams Teach Yourself

(Autor)

Buch | Softcover
960 Seiten
2016 | 7th edition
Sams Publishing (Verlag)
978-0-672-33767-3 (ISBN)
44,85 inkl. MwSt
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Covers iOS 9.1 and up, Xcode 7.x, iPhone, iPad, and More!

In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Step-by-step instructions carefully walk you through the most common iOS development tasks.
Quizzes and Exercises help you test your knowledge.
Notes present interesting information related to the discussion.
Tips show you easier ways to perform tasks.
Cautions alert you to possible problems and give you advice on how to avoid them.

Printed in full color—figures and code appear as they do in Xcode 7.x
• Learn to navigate the Xcode 7.x development environment and install apps on your iDevice
• Get started quickly with Apple’s Open Source language: Swift 2.0
• Test code and application logic using the iOS Playground
• Understand the Model-View-Controller (MVC) development pattern
• Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library
• Use Auto Layout and Size Classes to adapt to different screen sizes and orientations
• Build advanced UIs with Tables, Split Views, Navigation Controllers, and more
• Read and write preferences and data, and create System Settings plug-ins
• Use iOS media playback and recording capabilities
• Take photos and manipulate graphics with Core Image
• Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
• Use 3D touch to add Peek, Pop, and Quick Actions to your apps
• Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps
• Create universal applications that run on both the iPhone and iPad
• Write background-aware multitasking applications
• Trace, debug, and monitor applications as they run
• Additional files and updates available online

John Ray currently serves as the Director of the Office of Research Information Systems at The Ohio State University. He has written numerous books for Macmillan/Sams/Que, including Using TCP/IP: Special Edition, Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, My OS X – El Capitan Edition, and Sams Teach Yourself iOS 8 Development in 24 Hours. As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/ IP contain extensive information about the Macintosh and its applications and have garnered numerous positive reviews for their straightforward approach and accessibility to beginner and intermediate users. You can visit John’s website at http://teachyourselfios.com or follow him on Twitter at @johnemeryray or #iOSIn24.

Introduction   1
Who Can Become an iOS Developer?   2
Who Should Use This Book?   2
What Is (and Isn’t) in This Book?   3
Hour 1:  Preparing Your System and iDevice for Development   5
Welcome to the iOS   5
Becoming an iOS Developer   10
Running an iOS App   15
Developer Technology Overview   22
Further Exploration   24
Summary   24
Q&A   24
Workshop   25
Activities   27
Hour 2:  Introduction to Xcode and the iOS Simulator   29
Using Xcode   29
Using the iOS Simulator   61
Further Exploration   69
Summary   69
Q&A   69
Workshop   70
Activities   72
Hour 3:  Discovering Swift and the iOS Playground   73
Object-Oriented Programming and Swift   73
The Terminology of Object-Oriented Development   75
Exploring the Swift File Structure   78
Swift Programming Basics   84
Memory Management and Automatic Reference Counting   110
Introducing the iOS Playground   111
Further Exploration   118
Summary   119
Q&A   119
Workshop   120
Activities   122
Hour 4:  Inside Cocoa Touch   123
What Is Cocoa Touch?   123
Exploring the iOS Technology Layers   125
Tracing the iOS Application Life Cycle   132
Cocoa Fundamentals   134
Exploring the iOS Frameworks with Xcode   142
Further Exploration   149
Summary   149
Q&A   150
Workshop   150
Activities   153
Hour 5:  Exploring Interface Builder   155
Understanding Interface Builder   155
Creating User Interfaces   162
Customizing the Interface Appearance   172
Connecting to Code 178
Further Exploration   188
Summary   189
Q&A   189
Workshop   190
Activities   192
Hour 6:  Model-View-Controller Application Design   193
Understanding the MVC Design Pattern   193
How Xcode Implements MVC   195
Using the Single View Application Template   200
Further Exploration   218
Summary   218
Q&A   219
Workshop   219
Activities   222
Hour 7:  Working with Text, Keyboards, and Buttons   223
Basic User Input and Output   223
Using Text Fields, Text Views, and Buttons   225
Further Exploration   253
Summary   254
Q&A   255
Workshop   255
Activities   257
Hour 8:  Handling Images, Animation, Sliders, and Steppers   259
User Input and Output   259
Creating and Managing Image Animations, Sliders, and Steppers   261
Further Exploration   285
Summary   285
Q&A   286
Workshop   286
Activities   289
Hour 9:  Using Advanced Interface Objects and Views   291
User Input and Output (Continued)   291
Using Switches, Segmented Controls, and Web Views   298
Using Scrolling and Stack Views   315
Further Exploration   324
Summary   325
Q&A   325
Workshop   326
Activities   328
Hour 10:  Getting the User’s Attention   329
Alerting the User   329
Exploring User Alert Methods   340
Further Exploration   355
Summary   355
Q&A   356
Workshop   356
Activities   359
Hour 11:  Implementing Multiple Scenes and Popovers   361
Introducing Multiscene Storyboards   362
Using Segues   388
Popovers, Universal Applications, and iPhones   402
Further Exploration   407
Summary   408
Q&A   408
Workshop   409
Activities   411
Hour 12:  Making Choices with Toolbars and Pickers   413
Understanding the Role of Toolbars   413
Exploring Pickers   416
Using the Date Picker   424
Using a Custom Picker   437
Further Exploration   452
Summary   453
Q&A   453
Workshop   454
Activities   456
Hour 13:  Advanced Storyboards Using Navigation and Tab Bar Controllers   457
Advanced View Controllers   457
Exploring Navigation Controllers   459
Understanding Tab Bar Controllers   464
Using a Navigation Controller   470
Using a Tab Bar Controller   481
Further Exploration   490
Summary   491
Q&A   492
Workshop   492
Activities   495
Hour 14:  Navigating Information Using Table Views and Split View Controllers   497
Understanding Tables   497
Exploring the Split View Controller   506
A Simple Table View Application   509
Creating a Master-Detail Application   519
Further Exploration   533
Summary   534
Q&A   534
Workshop   535
Activities   537
Hour 15:  Reading and Writing Application Data   539
iOS Applications and Data Storage   539
Data Storage Approaches   542
Creating Implicit Preferences   551
Implementing System Settings   558
Implementing File System Storage   571
Further Exploration   579
Summary   579
Q&A   580
Workshop   580
Activities   583
Hour 16:  Building Responsive User Interfaces   585
Responsive Interfaces   585
Using Auto Layout   590
Programmatically Defined Interfaces   615
Further Exploration   622
Summary   622
Q&A   622
Workshop   623
Activities   625
Hour 17:  Using Advanced Touches and Gestures   627
Multitouch Gesture Recognition   627
3D Touch Peek and Pop   630
Using Gesture Recognizers   633
Implementing 3D Touch Gestures   654
Further Exploration   658
Summary   659
Q&A   660
Workshop   660
Activities   662
Hour 18:  Sensing Orientation and Motion   663
Understanding Motion Hardware 663
Accessing Orientation and Motion Data   666
Sensing Orientation   670
Detecting Acceleration, Tilt, and Rotation   675
Further Exploration   687
Summary   688
Q&A   688
Workshop   688
Activities   691
Hour 19:  Working with Rich Media   693
Exploring Rich Media   693
The Media Playground Application   709
Further Exploration   736
Summary   737
Q&A   737
Workshop   738
Activities   741
Hour 20:  Interacting with Other iOS Services   743
Extending iOS Service Integration   743
Using Contacts, Email, Social Networking, Safari, and Maps   761
Further Exploration   776
Summary   777
Q&A   777
Workshop   777
Activities   780
Hour 21:  Implementing Location Services   781
Understanding Core Location   781
Creating a Location-Aware Application   789
Using the Magnetic Compass   799
Further Exploration   808
Summary   809
Q&A   809
Workshop   809
Activities   812
Hour 22:  Building Background-Ready Applications   813
Understanding iOS Backgrounding   813
Disabling Backgrounding   821
Handling Background Suspension   823
Implementing Local Notifications   824
Using Task-Specific Background Processing   828
Completing a Long-Running Background Task   833
Performing a Background Fetch   839
Adding 3D Touch Quick Actions   844
Further Exploration   848
Summary   848
Q&A   848
Workshop   849
Activities   851
Hour 23:  Universal Applications and Size Classes   853
Universal Application Development   853
Size Classes   857
Further Exploration   873
Summary   873
Q&A   874
Workshop   874
Activities   875
Hour 24:  Application Tracing, Monitoring, and Debugging   877
Instant Feedback with NSLog   878
Using the Xcode Debugger   881
Further Exploration   898
Summary   898
Q&A   899
Workshop   899
Activities   901
Index   903

Online Appendix A:  Introducing Xcode Source Control
Note: Appendix A is a bonus online chapter. To access it, go to www.informit.com/title/9780672337673 and click the Downloads tab.

Erscheinungsdatum
Verlagsort Indianapolis
Sprache englisch
Maße 180 x 233 mm
Gewicht 1214 g
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 0-672-33767-3 / 0672337673
ISBN-13 978-0-672-33767-3 / 9780672337673
Zustand Neuware
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