iOS Swift Game Development Cookbook
Simple Solutions for Game Development Problems
Seiten
2015
|
2nd Revised edition
O'Reilly Media (Verlag)
978-1-4919-2080-0 (ISBN)
O'Reilly Media (Verlag)
978-1-4919-2080-0 (ISBN)
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Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS, Objective-C, and Swift, this is the problem-solving guide you want. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies.
Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift.
You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C.
Topics included:
Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift.
You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C.
Topics included:
- Design the architecture and code layout of your game
- Build and customize menus with UIKit
- Detect and respond to user input
- Use techniques to play sound effects and music
- Learn different ways to store information for later use
- Create 2D graphics with SpriteKit
- Create 3D graphics with SceneKit
- Add two-dimensional physics simulation
- Learn beginning, intermediate, and advanced 3D graphics with OpenGL
- Create challenges with artificial intelligence
- Take advantage of game controllers and external displays
Jon Manning is the co-founder of Secret Lab, an independent game development studio based in Hobart, Tasmania, Australia. Jon Manning is a game designer and programmer who’s worked on all kinds of projects, ranging from iPad games for children to instant messaging clients. Jon is about to submit a PhD exploring the manipulation of online social networks.
Paris Buttfield-Addison is a mobile app engineer, game designer, and researcher with a passion for making technology simpler and as engaging as possible. Paris recently submitted a PhD investigating how people use tablets for information management.
Erscheint lt. Verlag | 15.5.2015 |
---|---|
Verlagsort | Sebastopol |
Sprache | englisch |
Maße | 177 x 231 mm |
Gewicht | 684 g |
Einbandart | kartoniert |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Schlagworte | iOS, Spiele programmieren, Spieleprogrammierung, Spiele-App, App-Entwicklung • Mobile Games • Spieleentwicklung • Swift (Programmiersprache) |
ISBN-10 | 1-4919-2080-7 / 1491920807 |
ISBN-13 | 978-1-4919-2080-0 / 9781491920800 |
Zustand | Neuware |
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