Beginning Java 8 Games Development (eBook)
XXII, 492 Seiten
Apress (Verlag)
978-1-4842-0415-3 (ISBN)
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more.
Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices.
After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable 'mini-issue' insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable "mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.
1. Setting Up a Java 8 Game Development Environment2. Setting Up Your Java 8 IDE3. A Java 8 Primer4. An Introduction to JavaFX 85. An Introduction to Game Design6. The Foundation of Game Design7. The Foundation of Game Play Loop8. Creating Your Actor Engine9. Controlling Your Action Figure10. Directing the Cast of Actors11. Moving Your Action Figure in 2D12. Setting Boundaries for Your Action Figure in 2D13. Animating Your Action Figure States14. Setting Up the Game Environment15. Implementing Game Audio Assets16. Collision Detection17. Enhancing Game Play
Erscheint lt. Verlag | 4.12.2014 |
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Zusatzinfo | XXII, 492 p. 356 illus. |
Verlagsort | Berkeley |
Sprache | englisch |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Java |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-4842-0415-8 / 1484204158 |
ISBN-13 | 978-1-4842-0415-3 / 9781484204153 |
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