Blender for Visual Effects
Productivity Press (Verlag)
978-1-4987-2450-0 (ISBN)
Maintaining a focus on composition, the book not only explains how to use the most common tools, such as tracking, rendering, and compositing, but also explains how to deal with software limitations and sort out problems.
Since the best way to learn something is with a practical example, this book follows one of the author’s own projects, starting with how to prepare the elements that will be needed later on. The example illustrates how to use Blender tools and features for scene tracking, setup, rendering, masking, and other post-production functions—from start to finish in a professional workflow.
The book examines all the compositing nodes that can be used in Blender. It details time-saving tips, features such as the motion tracker, and rendering techniques so readers will have enough information to accomplish the most common tasks encountered in the creation of a professional visual effects composition.
By following the example project presented in the book, you will gain the practical understanding required to use Blender’s tools in the most common scenarios in video/film production. You will also gain industry insights into the limitations of the software and how to sort out the problematic scenarios that may come up through the various stages of your project.
Sam Vila earned a filmmaking certificate from the London Film Academy in 2006 and other degrees from different schools for film editing, camera operation, Steadicam operation, and postproduction. He has been progressing in his career as a filmmaker and visual effects artist by participating in several productions not only for television but also for feature films. Currently Sam Vila is working as a visual effects artist in Los Angeles, California, using Blender as the main tool to generate all the visual effects on a daily basis. His experience includes five feature films and several short films usually as a visual effects artist. With several years of experience creating 3D content, he has wide-ranging knowledge of many well-known 3D software programs, and he has engaged in professional collaborations with companies such as NVIDIA and OTOY (Octane Render). He is also a co-founder of Los Angeles Blender Group and a very active member of the Blender community.
Problem Definition. Preparation. Tracking. Scene Setup. Rendering. Masking. Compositing.
Erscheint lt. Verlag | 2.7.2015 |
---|---|
Zusatzinfo | 212 Illustrations, color |
Verlagsort | Portland |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 294 g |
Themenwelt | Informatik ► Grafik / Design ► Blender |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-4987-2450-7 / 1498724507 |
ISBN-13 | 978-1-4987-2450-0 / 9781498724500 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich