Für diesen Artikel ist leider kein Bild verfügbar.

Social Game Design for Mobile Devices

Designing High-Performing Mobile Games Products
Buch | Softcover
352 Seiten
2019
CRC Press (Verlag)
978-0-415-72914-7 (ISBN)
42,35 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
Mobile devices, social networks, and digital marketplaces have revolutionized game design in just a few years. This book was created by designers who have been on the forefront of this revolution, designing mobile and social games for Electronic Arts, Zynga, Ubisoft, and more. Inside you will find how the new mobile game designers architect todays most addictive and profitable hits. It’s a hands-on guide for modern mobile game design-- and for maximizing the results from any game you develop.

Introduction



Why Mobile Social is different from core games





Value expectations from consumer



Play session length



Constant updates/iterations



Necessity of game design to extra $$ value constantly



Intense market saturation




Mistakes made since the advent of mobile social





Not pushing monetization hard enough



Launching too early



etc.




Genre and platform maturation - where we are now



Game design principles





Onboarding, FTUE



Designing for AEM



Compulsion loop - macro and micro




Using social in your design effectively





What to share, what not to



Appealing to biases



Role of friends in co-op and competitive games




What is MVP





Definition of MVP



Why utilize an MVP approach, versus the opposite



Various companies' MVP practices




Monetization





Shifting monetization landscape of mobile social



Monetization models most often employed today



How genre and demographic affect model selection



Designing for high conversion in freemium




Marketing





Likelihood of a pure viral success



Key strategies and tactics



Get a mkg partner? Or go alone?




Metrics to track





When to move from Beta to Launch



When to scale up marketing spend



Ongoing KPIs and other health metrics for your product




Launch strategy





Regional launches




Support partners





Ad aggregation



Install swaps



Localisation



etc




Glossary

Erscheint lt. Verlag 1.1.2019
Verlagsort London
Sprache englisch
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Weitere Themen Computerspiele
ISBN-10 0-415-72914-9 / 0415729149
ISBN-13 978-0-415-72914-7 / 9780415729147
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Das umfassende Handbuch

von Philippe Fontaine; Burghard Vogel

Buch | Hardcover (2023)
Rheinwerk (Verlag)
79,90
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound

von Robert Klaßen

Buch | Hardcover (2021)
Rheinwerk (Verlag)
49,90