Pro Unity Game Development with C# (eBook)

(Autor)

eBook Download: PDF
2014 | 1st ed.
XV, 348 Seiten
Apress (Verlag)
978-1-4302-6745-4 (ISBN)

Lese- und Medienproben

Pro Unity Game Development with C# - Alan Thorn
Systemvoraussetzungen
79,99 inkl. MwSt
  • Download sofort lieferbar
  • Zahlungsarten anzeigen
In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need.

Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more.

You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming.

By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games.

If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.


In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need.Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming.By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games.If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

1. Outlining the Game Structure in Terms of C#

2. Optimizing Import Workflows and Import Settings

3: The Game Loop and Developiong a Custom Event-Handling System

4. Building a Cross-Platform Controller

5. Enemies, NPCs, and Artificial Intelligence

6. Custom Weapons: Targeting, Feedback, and More

7. Modifying Game Behavior with Power-ups and Collections

8. The Graphical User Interface and Resolution Independence

9. Persistent Data and Save Game States

10. Final Touches: Polishing and Play-testing

Erscheint lt. Verlag 29.5.2014
Zusatzinfo XV, 348 p. 183 illus.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-4302-6745-3 / 1430267453
ISBN-13 978-1-4302-6745-4 / 9781430267454
Haben Sie eine Frage zum Produkt?
PDFPDF (Wasserzeichen)
Größe: 13,8 MB

DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasser­zeichen und ist damit für Sie persona­lisiert. Bei einer missbräuch­lichen Weiter­gabe des eBooks an Dritte ist eine Rück­ver­folgung an die Quelle möglich.

Dateiformat: PDF (Portable Document Format)
Mit einem festen Seiten­layout eignet sich die PDF besonders für Fach­bücher mit Spalten, Tabellen und Abbild­ungen. Eine PDF kann auf fast allen Geräten ange­zeigt werden, ist aber für kleine Displays (Smart­phone, eReader) nur einge­schränkt geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.

Zusätzliches Feature: Online Lesen
Dieses eBook können Sie zusätzlich zum Download auch online im Webbrowser lesen.

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich