Pro Unity Performance
Apress (Verlag)
978-1-4842-0107-7 (ISBN)
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Using practical hands-on examples, you can start using all of these really cool features and performance techniques within your existing Unity projects now. Better-performing apps mean happier users, better reviews and, eventually, more money for you as the game developer.
Valera Cogut was born in 1986. He has more than 12 years experience programming from low level languages such as assembler and C to object-oriented languages like PHP, C++, Java, C#, Objective C. He has experience developing software in a number of industries, including finance and communications.Having a mathematical background, he finally realized gamedev was his mission. Reusable designs, optimized algorithms, clean code, and elaborated workflows-these things make him happy. Currently, Valera executes one contract as Unity3D C# developer for Kaufcom GmbH, a known games and apps producer from Switzerland http://www.kauf.com (Android games https://play.google.com/store/search?q=kaufcom). You can find more about Valera from his web page http://valerakogut.blogspot.com.
1: Understanding the Unity Profiler Tool 2: Proper Asset Importing and Loading 3: Physics and Particle System Performance 4: Code Optimization 5: Fast Unity Shaders 6: Increasing Rendering Performance 7: Occlusion Culling and Level of Detail Techniques 8: Optimized Lights and Lightmapping 9: Adding Performance Packages from the Unity Asset Store
Erscheint lt. Verlag | 6.1.2016 |
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Zusatzinfo | biography |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Schlagworte | Computerspiele (Programmierung/Entwicklung) |
ISBN-10 | 1-4842-0107-8 / 1484201078 |
ISBN-13 | 978-1-4842-0107-7 / 9781484201077 |
Zustand | Neuware |
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