Java with MyProgrammingLab Pearson etext: International Edition
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978-1-292-01835-5 (ISBN)
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This package includes MyProgrammingLab (R).
Students are introduced to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces inheritance, and exception handling. The Java coverage is a concise, accessible introduction that covers key language features. Objects are covered thoroughly and early in the text, with an emphasis on application programs over applets.
Teaching and Learning Experience
This program presents a better teaching and learning experience-for you and your students.
A Concise, Accessible Introduction to Java: Key Java language features are covered in an accessible manner that resonates with introductory programmers.
Tried-and-true Pedagogy: Numerous case studies, programming examples, and programming tips are used to help teach problem-solving and programming techniques.
Flexible Coverage that Fits your Course: Flexibility charts and optional graphics sections allow instructors to order chapters and sections based on their course needs.
Instructor and Student Resources that Enhance Learning: Resources are available to expand on the topics presented in the text.
Personalized Learning with MyProgrammingLab: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming.
This package includes MyProgrammingLab, an online homework, tutorial, and assessment program designed to work with this text to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts.
MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor. Please be sure you have the correct ISBN and Course ID. Instructors, contact your Pearson representative for more information.
Chapter 1 Introduction to Computers and Java 1
1.1 COMPUTER BASICS 2
Hardware and Memory 3
Programs 6
Programming Languages, Compilers, and Interpreters 7
Java Bytecode 9
Class Loader 11
1.2 A SIP OF JAVA 12
History of the Java Language 12
Applications and Applets 13
A First Java Application Program 14
Writing, Compiling, and Running a Java Program 19
1.3 PROGRAMMING BASICS 21
Object-Oriented Programming 21
Algorithms 25
Testing and Debugging 27
Software Reuse 28
1.4 GRAPHICS SUPPLEMENT 30
A Sample Graphics Applet 30
Size and Position of Figures 32
Drawing Ovals and Circles 34
Drawing Arcs 35
Running an Applet 37
Chapter 2 Basic Computation 47
2.1 VARIABLES AND EXPRESSIONS 48
Variables 49
Data Types 51
Java Identifiers 53
Assignment Statements 55
Simple Input 58
Simple Screen Output 60
Constants 60
Named Constants 62
Assignment Compatibilities 63
Type Casting 65
Arithmetic Operators 68
Parentheses and Precedence Rules 71
Specialized Assignment Operators 72
Case Study: Vending Machine Change 74
Increment and Decrement Operators 79
More About the Increment and Decrement Operators 80
2.2 THE CLASS STRING 81
String Constants and Variables 81
Concatenation of Strings 82
String Methods 83
String Processing 85
Escape Characters 88
The Unicode Character Set 89
2.3 KEYBOARD AND SCREEN I/O 91
Screen Output 91
Keyboard Input 94
Other Input Delimiters (Optional) 99
Formatted Output with printf (Optional) 101
2.4 DOCUMENTATION AND STYLE 103
Meaningful Variable Names 103
Comments 104
Indentation 107
Using Named Constants 107
2.5 GRAPHICS SUPPLEMENT 109
Style Rules Applied to a Graphics Applet 110
Creating a Java GUI Application with the JFrame Class 110
Introducing the Class JOptionPane 113
Reading Input as Other Numeric Types 123
Programming Example: Change-Making Program
with Windowing I/O 124
Chapter 3 Flow of Control: Branching 139
3.1 THE IF-ELSE STATEMENT 140
The Basic if-else Statement 141
Boolean Expressions 148
Comparing Strings 153
Nested if-else Statements 158
Multibranch if-else Statements 160
Programming Example: Assigning Letter Grades 162
Case Study: Body Mass Index 165
The Conditional Operator (Optional) 168
The exit Method 168
3.2 THE TYPE BOOLEAN 169
Boolean Variables 170
Precedence Rules 171
Input and Output of Boolean Values 174
3.3 THE SWITCH STATEMENT 176
Enumerations 182
3.4 GRAPHICS SUPPLEMENT 183
Specifying a Drawing Color 184
A Dialog Box for a Yes-or-No Question 187
Chapter 4 Flow of Control: Loops 199
4.1 JAVA LOOP STATEMENTS 200
The while Statement 201
The do-while Statement 204
Programming Example: Bug Infestation 209
Programming Example: Nested Loops 215
The for Statement 217
Declaring Variables within a for Statement 223
Using a Comma in a for Statement (Optional) 224
The for-each Statement 226
4.2 PROGRAMMING WITH LOOPS 226
The Loop Body 227
Initializing Statements 228
Controlling the Number of Loop Iterations 229
Case Study: Using a Boolean Variable to End a Loop 231
Programming Example: Spending Spree 233
The break Statement and continue Statement in Loops
(Optional) 236
Loop Bugs 239
Tracing Variables 241
Assertion Checks 243
4.3 GRAPHICS SUPPLEMENT 245
Programming Example: A Multiface Applet 245
The drawstring Method 250
Chapter 5 Defining Classes and Methods 267
5.1 CLASS AND METHOD DEFINITIONS 269
Class Files and Separate Compilation 271
Programming Example: Implementing a Dog Class 271
Instance Variables 272
Methods 275
Defining void Methods 278
Defining Methods That Return a Value 279
Programming Example: First Try at Implementing a Species Class 284
The Keyword this 288
Local Variables 290
Blocks 292
Parameters of a Primitive Type 293
5.2 INFORMATION HIDING AND ENCAPSULATION 299
Information Hiding 300
Precondition and Postcondition Comments 300
The public and private Modifiers 302
Programming Example: A Demonstration of Why Instance
Variables Should Be Private 305
Programming Example: Another Implementation of a Class
of Rectangles 306
Accessor Methods and Mutator Methods 308
Programming Example: A Purchase Class 312
Methods Calling Methods 316
Encapsulation 322
Automatic Documentation with javadoc 325
UML Class Diagrams 326
5.3 OBJECTS AND REFERENCES 327
Variables of a Class Type 328
Defining an equals Method for a Class 333
Programming Example: A Species Class 337
Boolean-Valued Methods 340
Case Study: Unit Testing 342
Parameters of a Class Type 344
Programming Example: Class-Type Parameters Versus
Primitive-Type Parameters 348
5.4 GRAPHICS SUPPLEMENT 352
The Graphics Class 352
Programming Example: Multiple Faces, but with a Helping Method 354
The Graphics2D Class and the Java2DTM API 358
The init Method 360
Adding Labels to an Applet 361
Chapter 6 More About Objects and Methods 383
6.1 CONSTRUCTORS 383
Defining Constructors 385
Calling Methods from Constructors 394
Calling a Constructor from Other Constructors (Optional) 397
6.2 STATIC VARIABLES AND STATIC METHODS 399
Static Variables 399
Static Methods 400
Dividing the Task of a main Method into Subtasks 407
Adding a main Method to a Class 408
The Math Class 410
Wrapper Classes 413
6.3 WRITING METHODS 419
Case Study: Formatting Output 419
Decomposition 425
Addressing Compiler Concerns 426
Testing Methods 428
6.4 OVERLOADING 430
Overloading Basics 430
Overloading and Automatic Type Conversion 433
Overloading and the Return Type 436
Programming Example: A Class for Money 438
6.5 INFORMATION HIDING REVISITED 445
Privacy Leaks 445
6.6 ENUMERATION AS A CLASS 449
6.7 PACKAGES 451
Packages and Importing 452
Package Names and Directories 453
Name Clashes 456
6.8 GRAPHICS SUPPLEMENT 457
Adding Buttons 457
Event-Driven Programming 459
Programming Buttons 459
Programming Example: A Complete Applet with Buttons 463
Adding Icons 466
Changing Visibility 468
Programming Example: An Example of Changing Visibility 468
Chapter 7 Arrays 491
7.1 ARRAY BASICS 493
Creating and Accessing Arrays 494
Array Details 497
The Instance Variable length 500
More About Array Indices 503
Initializing Arrays 506
7.2 ARRAYS IN CLASSES AND METHODS 508
Case Study: Sales Report 508
Indexed Variables as Method Arguments 516
Entire Arrays as Arguments to a Method 519
Arguments for the Method main 520
Array Assignment and Equality 521
Methods That Return Arrays 524
7.3 PROGRAMMING WITH ARRAYS AND CLASSES 528
Programming Example: A Specialized List Class 528
Partially Filled Arrays 536
7.4 SORTING AND SEARCHING ARRAYS 538
Selection Sort 538
Other Sorting Algorithms 542
Searching an Array 544
7.5 MULTIDIMENSIONAL ARRAYS 545
Multidimensional-Array Basics 546
Multidimensional-Array Parameters and Returned Values 549
Java's Representation of Multidimensional Arrays 552
Ragged Arrays (Optional) 553
Programming Example: Employee Time Records 555
7.6 GRAPHICS SUPPLEMENT 561
Text Areas and Text Fields 561
Programming Example: A Question-and-Answer Applet 561
The Classes JTextArea and JTextField 564
Drawing Polygons 566
Chapter 8 Inheritance, Polymorphism, and
Interfaces 589
8.1 INHERITANCE BASICS 590
Derived Classes 592
Overriding Method Definitions 596
Overriding Versus Overloading 597
The final Modifier 597
Private Instance Variables and Private Methods of a Base Class 598
UML Inheritance Diagrams 600
8.2 PROGRAMMING WITH INHERITANCE 603
Constructors in Derived Classes 603
The this Method-Again 605
Calling an Overridden Method 605
Programming Example: A Derived Class of a Derived Class 606
Another Way to Define the equals Methods in Undergraduate 611
Type Compatibility 611
The Class Object 616
A Better equals Method 618
8.3 POLYMORPHISM 620
Dynamic Binding and Inheritance 620
Dynamic Binding with toString 623
8.4 INTERFACES AND ABSTRACT CLASSES 625
Class Interfaces 625
Java Interfaces 626
Implementing an Interface 627
An Interface as a Type 629
Extending an Interface 632
Case Study: Character Graphics 633
Case Study: The Comparable Interface 646
Abstract Classes 650
8.5 GRAPHICS SUPPLEMENT 652
The Class JApplet 653
The Class JFrame 653
Window Events and Window Listeners 656
The ActionListener Interface 658
What to Do Next 658
Chapter 9 Exception Handling 671
9.1 BASIC EXCEPTION HANDLING 672
Exceptions in Java 673
Predefined Exception Classes 683
9.2 DEFINING yOUR OWN EXCEPTION CLASSES 685
9.3 MORE ABOUT EXCEPTION CLASSES 695
Declaring Exceptions (Passing the Buck) 695
Kinds of Exceptions 698
Errors 700
Multiple Throws and Catches 701
The finally Block 707
Rethrowing an Exception (Optional) 708
Case Study: A Line-Oriented Calculator 709
9.4 GRAPHICS SUPPLEMENT 721
Exceptions in GUIs 721
Programming Example: A JFrame GUI Using Exceptions 721
Chapter 10 Streams, File I/O, and Networking 739
10.1 AN OVERVIEW OF STREAMS AND FILE I/O 741
The Concept of a Stream 741
Why Use Files for I/O? 742
Text Files and Binary Files 742
10.2 TEXT-FILE I/O 744
Creating a Text File 744
Appending to a Text File 750
Reading from a Text File 752
10.3 TECHNIQUES FOR ANY FILE 755
The Class File 755
Programming Example: Reading a File Name
from the Keyboard 755
Using Path Names 757
Methods of the Class File 758
Defining a Method to Open a Stream 760
Case Study: Processing a Comma-Separated Values File 762
10.4 BASIC BINARY-FILE I/O 765
Creating a Binary File 765
Writing Primitive Values to a Binary File 767
Writing Strings to a Binary File 770
Some Details About writeUTF 771
Reading from a Binary File 772
The Class EOFException 778
Programming Example: Processing a File of Binary Data 780
10.5 BINARY-FILE I/O WITH OBJECTS AND ARRAYS 785
Binary-File I/O with Objects of a Class 785
Some Details of Serialization 789
Array Objects in Binary Files 790
10.6 NETWORK COMMUNICATION WITH STREAMS 793
10.7 GRAPHICS SUPPLEMENT 799
Programming Example: A JFrame GUI for Manipulating Files 799
Chapter 11 Recursion 821
11.1 THE BASICS OF RECURSION 822
Case Study: Digits to Words 826
How Recursion Works 830
Infinite Recursion 834
Recursive Methods Versus Iterative Methods 836
Recursive Methods That Return a Value 838
11.2 PROGRAMMING WITH RECURSION 842
Programming Example: Insisting That User Input Be Correct 842
Case Study: Binary Search 844
Programming Example: Merge Sort-A Recursive Sorting Method 852
Chapter 12 Dynamic Data Structures and Generics 869
12.1 ARRAY-BASED DATA STRUCTURES 871
The Class ArrayList 872
Creating an Instance of ArrayList 872
Using the Methods of ArrayList 874
Programming Example: A To-Do List 878
Parameterized Classes and Generic Data Types 881
12.2 THE JAVA COLLECTIONS FRAMEWORK 881
The Collection Interface 881
The Class HashSet 882
The Map Interface 884
The Class HashMap 884
12.3 LINKED DATA STRUCTURES 887
The Class LinkedList 887
Linked Lists 888
Implementing the Operations of a Linked List 891
A Privacy Leak 898
Inner Classes 899
Node Inner Classes 900
Iterators 900
The Java Iterator Interface 912
Exception Handling with Linked Lists 912
Variations on a Linked List 914
Other Linked Data Structures 916
12.4 GENERICS 917
The Basics 917
Programming Example: A Generic Linked List 920
APPENDICES
1 Getting Java 941
2 Running Applets 942
3 Protected and Package Modifiers 944
4 The DecimalFormat Class 945
Other Pattern Symbols 946
5 Javadoc 949
Commenting Classes for Use within javadoc 949
Running javadoc 950
6 Differences Between C++ and Java 952
Primitive Types 952
Strings 952
Flow of Control 952
Testing for Equality 953
main Method (Function) and Other Methods 953
Files and Including Files 953
Class and Method (Function) Definitions 954
No Pointer Types in Java 954
Method (Function) Parameters 954
Arrays 954
Garbage Collection 955
Other Comparisons 955
7 Unicode Character Codes 956
8 Introduction to Java 8 Functional Programming 957
INDEX 962
Erscheint lt. Verlag | 26.6.2014 |
---|---|
Verlagsort | Harlow |
Sprache | englisch |
Themenwelt | Informatik ► Software Entwicklung ► Objektorientierung |
ISBN-10 | 1-292-01835-6 / 1292018356 |
ISBN-13 | 978-1-292-01835-5 / 9781292018355 |
Zustand | Neuware |
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