Learning Libgdx Game Development - Andreas Oehlke

Learning Libgdx Game Development

(Autor)

Buch | Softcover
388 Seiten
2013
Packt Publishing Limited (Verlag)
978-1-78216-604-7 (ISBN)
48,65 inkl. MwSt
A clear and practical guide to building games in libGDX. This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.

Andreas Oehlke is a professional software engineer and a computer scientist who feels very much at home on any Linux/Unix machine. He holds a Bachelor's degree in Computer Science and loves to assemble and disassemble software and hardware alike. An exorbitant affi nity for electronics and computers has always been his trademark. His hobbies include game and web development, programming in general (software design and new languages), programming embedded systems with microcontrollers, playing sports, and making music.He currently works full-time as a software engineer for a German fi nancial institution. Furthermore, he has worked as a consultant and a game developer in San Francisco, CA. In his spare time, he provides his expertise to a German startup called Gamerald (http://www.gamerald.com/).

Erscheint lt. Verlag 23.9.2013
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-78216-604-1 / 1782166041
ISBN-13 978-1-78216-604-7 / 9781782166047
Zustand Neuware
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