3ds Max in 24 Hours, Sams Teach Yourself - Stewart Jones

3ds Max in 24 Hours, Sams Teach Yourself

Stewart Jones (Autor)

Media-Kombination
416 Seiten
2013
Sams Publishing
978-0-672-33699-7 (ISBN)
46,20 inkl. MwSt
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In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book’s straightforward, step-by-step approach, you’ll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common 3ds Max tasks.

“Try It Yourself” guided mini tutorials offer quick hands-on experience with 3ds Max’s key tools.

Quizzes and exercises test your knowledge.

Notes, tips, and cautions offer extra information and alert you to possible problems.

 

Learn how to...



Quickly get comfortable with the 3ds Max 2014 interface
Create, move, and modify 3D objects
Edit and tweak the elements of any object
Start modeling hard-surface and organic objects
Work with materials and textures
Explore and create animation
Illuminate scenes with lighting
Use cameras to control a scene’s point of view
Render 3D creations for production
Rig and skin objects, making them easier to animate
Learn the 12 essential principles of character animation
Create devastating dynamic simulations
Add visual effects, cloth, hair, and fur
Automate repetitive tasks with MAXScript
Create a professional-quality showcase

The accompanying DVD/website contain how-to videos for dozens of key 3ds Max 2014 tasks, extensive sample art and models, and additional bonus content.

Stewart Jones started his visual journey in graphic and multimedia design. He has since moved into the computer graphics industry, where his focus has been on animation and visual effects. Now a company director and freelance VFX/CG/animation consultant for the film, TV, and games industries, he has previously served in multiple roles in media and entertainment, including mentor and course author, animator, technical animator, character technical director, and computer graphics supervisor. Stewart also wrote Digital Creature Rigging.

Preface   xvii

Hour 1: Introduction   1



What This Book Covers   2

This Book’s Structure   4

What Is Autodesk 3ds Max?    7

Getting Autodesk 3ds Max   7

Extra Stuff   7

Disclaimer and Disclosure   8

Summary   9

Q&A   9

Workshop   9

Exercise   9

Hour 2: Exploring the Interface   11

The Interface Elements   12

Quad Menus   27

Summary   28

Q&A   29

Workshop   29

Exercise   30

Hour 3: Navigating the Viewports   31

3D Space   31

The ViewCube   33

SteeringWheels   34

Viewport Navigation Controls   35

Viewport Configuration   36

The Viewport Layout Tab   37

Summary   39

Q&A   39

Workshop   39

Exercise   40

Hour 4: Primitives and Transforms   41

Primitive Creation   41

Names and Colors   46

Types of Primitives   47

More Than Primitives   50

Object Manipulation in 3D Space   51

Summary   59

Q&A   59

Workshop   59

Exercise   60

Hour 5: 3ds Max Modifiers   61

The Modify Tab   61

The Buttons Under the Modifier Stack   64

World Space Versus Local/Object Space   66

Summary   68

Q&A   69

Workshop   69

Exercise   70

Hour 6: Sub-Object Exploration   71

An Introduction to the Three Sub-Objects   71

Working with Sub-Objects   73

Vertex, Edge, and Polygon Sub-Object Levels   74

Editable Poly Sub-Object Rollouts   76

Normals   81

Summary   83

Q&A   83

Workshop   83

Exercise   84

Hour 7: 3D Modeling   85

Creating a Cartoon Face   85

Creating a Spaceship   93

Creating a Futuristic City Planet   100

Additional Modeling Techniques   104

Summary   106

Q&A   106

Workshop   106

Exercise   107

Hour 8: Materials and Textures   109

The Material Editor   109

Applying Textures to Objects   114

Assigning Multiple Materials   116

UVW Mapping   123

Summary   129

Q&A   129

Workshop   129

Exercise   130

Hour 9: Computer Animation   131

Basic Animation Concepts   131

The Animation Tools   133

First Steps into Animation   135

Pivot Points   141

Summary   142

Q&A   143

Workshop   143

Exercise   144

Hour 10: Illuminating Scenes Using Lights   145

3ds Max Lighting Introduction   145

Standard Lights   148

Photometric Lights   150

Adding Lights to a Scene   151

Summary   154

Q&A   154

Workshop   155

Exercise   155

Hour 11: Adding and Editing 3D Camera   157

Camera-Based Concepts   157

3ds Max Cameras   159

Animating Cameras   164

Cameras and Modifiers    166

Summary   166

Q&A   166

Workshop   167

Exercise   167

Hour 12: Rendering for Production   169

An Overview of Rendering in 3ds Max   169

Quick Rendering   170

Rendering Tools   172

Still Image Rendering   178

Animation Rendering   178

Summary   181

Q&A   182

Workshop   182

Exercise   183

Hour 13: Combining Techniques to Create a Showcase   185

Stages Explained   185

Stage 1: Preparation   186

Stage 2: Materials   189

Stage 3: Camera   192

Stage 4: Animation   193

Stage 5: Lighting   194

Stage 6: Final Changes   196

Stage 7: Rendering   198

Summary   198

Q&A   198

Workshop   199

Exercise   199

Hour 14: Rigging Objects for Easier Animation   201

Hierarchies and Linking   201

Bone Tools   205

Forward and Inverse Kinematics   207

Creating a Custom Rig   210

Using Character Studio (Biped)    211

Using CAT (Character Animation Toolkit)    212

Summary   214

Q&A   214

Workshop   215

Exercise   215

Hour 15: Influencing Geometry Using Skinning Techniques   217

What Is Skinning?    217

Influence Area and Envelopes   218

The Skin Modifier   219

Manual Skin Weighting   223

Setting Up Characters for Animation Use   228

Summary   231

Q&A   231

Workshop   231

Exercise   232

Hour 16: Character Animation   233

The 12 Principles of Animation   233

The Bouncing Ball   242

Summary   252

Q&A   253

Workshop   253

Exercise   254

Hour 17: Dynamic Simulations   255

The MassFX Toolset   255

Creating Keyframed Animation from Dynamic Simulations   259

Causing Destruction with MassFX   261

Summary   266

Q&A   267

Workshop   267

Exercise   267

Hour 18: Particles and Effects   269

Space Warps   269

Non-Event-Driven Particle Systems   273

Event-Driven Particle Systems: Particle Flow   275

Summary   283

Q&A   284

Workshop   284

Exercise   285

Hour 19: Cloth, Hair, and Fur Creation   287

Simulating Cloth   287

Simulating Hair and Fur    292

Summary   299

Q&A   299

Workshop   299

Exercise   300

Hour 20: Mental Ray Rendering   301

Mental Ray Introduction   301

Common Render Settings   304

The Mental Ray Daylight System   306

Daylight and Additional Lights   311

Summary   312

Q&A   312

Workshop   312

Exercise   313

Hour 21: 3ds Max Project Management Techniques   315

Scene Workflow   315

Naming Conventions   323

Project Setup and Folder Handling   325

Project Management in Production   326

Summary   328

Q&A   329

Workshop   329

Exercise   330

Hour 22: Combining Advanced Techniques to Create a Showcase   331

Stage 1: Getting Started   331

Stage 2: Preparation   332

Stage 3: Project Management   332

Stage 4: Creation   335

Stage 5: Layout   337

Stage 6: Camera and Lensing   341

Stage 7: Animation and Visual Effects   342

Stage 8: Lighting   344

Stage 9: Final Changes   345

Stage 10: Rendering and Output   346

Summary   347

Q&A   348

Workshop   348

Exercise   349

Hour 23: Scripting in 3ds Max Using MAXScript   351

Programming and Scripting Basics   351

The MAXScript Tools   352

Basic MAXScript Scripting   355

Using MAXScript to Create User Interfaces   359

Summary   362

Q&A   363

Workshop   363

Exercise   364

Hour 24: Conclusion   365

Hour 24: The Final Hour   365

Developing Your Skills   366

One Piece of Advice   368

Additional Help and Guidance   369

Summary   371

Q&A   371

Workshop   372

Exercise   375

Index   377

Erscheint lt. Verlag 19.12.2013
Verlagsort Indianapolis
Sprache englisch
Maße 179 x 232 mm
Gewicht 808 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Mathematik / Informatik Informatik Software Entwicklung
ISBN-10 0-672-33699-5 / 0672336995
ISBN-13 978-0-672-33699-7 / 9780672336997
Zustand Neuware
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