iPhone User Interface Design Projects
Seiten
2009
|
1st ed.
Apress (Verlag)
978-1-4302-2359-7 (ISBN)
Apress (Verlag)
978-1-4302-2359-7 (ISBN)
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.
Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:
Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results
Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone
Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite
David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity
Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino
Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab
Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award
Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone
Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen
Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report
Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:
Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results
Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone
Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite
David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity
Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino
Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab
Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award
Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone
Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen
Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report
Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
A bio is not available for this author.
Thomas Phinney, Adobe, iPhone Typography, Little White Bear Studios, TanZen. Craig Kemper, support@littlewhitebearstudios.com, Deep Green Chess. Joachim Bondo, jb@cocoastuff.com, TapBots. Paul Haddad (paul@tapbots.com). Mark jardine, mark@tapbots.com, Classics. creators@classicsapp.com, Phill, BrightKite. Martin May, martin@brightkite.com, http://brightkite.com, PianoChords. mekentosj@gmail.com. Alexander Griekspoor, PanoLab. jeremy@originatelabs.com, Jeremy Miller. John Geleynse, Apple, Director, Software Technology Evangelism & Sr. User Experience Evangelist.
Zusatzinfo | 350 p. |
---|---|
Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 232 mm |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X | |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
ISBN-10 | 1-4302-2359-6 / 1430223596 |
ISBN-13 | 978-1-4302-2359-7 / 9781430223597 |
Zustand | Neuware |
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