Digital Game-Based Learning - Marc Prensky

Digital Game-Based Learning

(Autor)

Buch | Hardcover
268 Seiten
2001
McGraw-Hill Professional (Verlag)
978-0-07-136344-0 (ISBN)
27,40 inkl. MwSt
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A mixture of fast-paced video games and serious business content, game-based learning is being used to create more engaging training programs. Using case studies, this guide explains what digital game-based learning is, where it can be used and how to implement it.

Marc Prensky (New York, NY) is the founder and CEO of games2train.com, a ground-breaking pioneer in the field of Digital Game-Based Learning. He was a vice president at Bankers Trust and developed the first Game-Based Learning applications for Harvard Business School, JP Morgan, The Boston Consulting Group, and many other clients.

Part One: Introduction / Background. 1. The Digital Game-Based Learning Revolution. 2. The Games Generations: How Learners Have Changed. 3. Why Education and Training Have Not Changed. 4. Digital Game-Based Learning: New Hope for Learner-Centered Training and Education. Part Two: How Games Teach and Why They Work. 5. Fun, Play and Games: What Makes Games Engaging?. 6. Digital Game-Based Learning: Why and How It Works. 7. Digital Game-Based Learning for Kids and Students: Edutainment. 8. Digital Game-Based Learning for Adults. Part Three: What Leading Organizations are Doing. 9. Digital Game-Based Learning in Business: 41 Examples and Case Studies, from the Incredibly Simple to the Amazingly Complex. 10. True Believers: Digital Game-Based Learning in the Military. Part Four: Implementation. 11. Bringing Digital Game-Based Learning into Your Organization. 12. The Roles of Teachers and Trainers in Digital Game-Based Learning: Digital Game-Based Instruction. 13. Convincing Management and Getting the Bucks: Making the Business Case for Digital Game-Based Learning. 14. Evaluating Effectiveness: Does It Work?. 15. So You Have an Idea... 16. The Future: Where Do We Go from Here?.

Erscheint lt. Verlag 16.1.2001
Zusatzinfo 25 illustrations
Sprache englisch
Maße 168 x 249 mm
Gewicht 842 g
Themenwelt Informatik Weitere Themen Computerspiele
Sozialwissenschaften Pädagogik Berufspädagogik
Wirtschaft Betriebswirtschaft / Management Personalwesen
ISBN-10 0-07-136344-0 / 0071363440
ISBN-13 978-0-07-136344-0 / 9780071363440
Zustand Neuware
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