Geometric Methods and Applications
For Computer Science and Engineering
Seiten
2000
Springer-Verlag New York Inc.
978-0-387-95044-0 (ISBN)
Springer-Verlag New York Inc.
978-0-387-95044-0 (ISBN)
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Offers an introduction to fundamental geometric concepts and tools needed for solving problems of a geometric nature using a computer. This book also offers an introduction to affine, projective, Euclidean and differential geometry, and explores many of its practical applications. It is suitable for computer scientists and mathematicians.
As an introduction to fundamental geometric concepts and tools needed for solving problems of a geometric nature using a computer, this book fills the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics, computer vision, or robotics that do not cover the underlying geometric concepts in detail. Gallier offers an introduction to affine, projective, computational, and Euclidean geometry, basics of differential geometry and Lie groups, and explores many of the practical applications of geometry. Some of these include computer vision, efficient communication, error correcting codes, cryptography, motion interpolation, and robot kinematics. This comprehensive text covers most of the geometric background needed for conducting research in computer graphics, geometric modeling, computer vision, and robotics and as such will be of interest to a wide audience including computer scientists, mathematicians, and engineers.
As an introduction to fundamental geometric concepts and tools needed for solving problems of a geometric nature using a computer, this book fills the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics, computer vision, or robotics that do not cover the underlying geometric concepts in detail. Gallier offers an introduction to affine, projective, computational, and Euclidean geometry, basics of differential geometry and Lie groups, and explores many of the practical applications of geometry. Some of these include computer vision, efficient communication, error correcting codes, cryptography, motion interpolation, and robot kinematics. This comprehensive text covers most of the geometric background needed for conducting research in computer graphics, geometric modeling, computer vision, and robotics and as such will be of interest to a wide audience including computer scientists, mathematicians, and engineers.
Preface.- Introduction.- Basics of Affine Geometry.- Properties of Convex Sets, A Glimpse.- Embedding an Affine Space in a Vector Space.- Basics of Projective Geometry.- Basics of Euclidean Geometry.- The Cartan-Dieudonne Theorem.- Quaternions and Rotations.- Dirichlet-Voronoi Diagrams.- Basics of Hermitian Geometry.- Spectral Theorems.- Singular Value Decomposition (SVD) and Polar Form.- Applications of Euclidean Geometry.- Basics of Classical Lie Groups.- Basics of the Differential Geometry of Curves.- Basics of the Differential Geometry of Surfaces.- Appendix.- Bibliography.- Index.
Erscheint lt. Verlag | 1.12.2000 |
---|---|
Reihe/Serie | Texts in Applied Mathematics ; Vol.38 |
Zusatzinfo | 1, black & white illustrations |
Verlagsort | New York, NY |
Sprache | englisch |
Maße | 156 x 234 mm |
Gewicht | 1002 g |
Einbandart | gebunden |
Themenwelt | Mathematik / Informatik ► Mathematik ► Geometrie / Topologie |
ISBN-10 | 0-387-95044-3 / 0387950443 |
ISBN-13 | 978-0-387-95044-0 / 9780387950440 |
Zustand | Neuware |
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