The Essential Guide to HTML5
Using Games to learn HTML5 and JavaScript
Seiten
2010
|
1st ed.
Apress (Verlag)
978-1-4302-3383-1 (ISBN)
Apress (Verlag)
978-1-4302-3383-1 (ISBN)
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The Essential Guide to HTML5 focuses on teaching the core HTML5 techniques through game development, and covers a different game in each chapter. The game development side gives readers more motivation to learn, and makes it more engaging and effective.
HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page. The Audio tag allows sounds to be triggered and played from within your HTML code, the WebSockets API facilitates real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer for retrieval next time they play. All of these features and many more are covered within The Essential Guide to HTML5.
The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications.
Concepts are introduced and motivated with easy-to-grasp, appealing examples
Code is explained in detail after general explanations
Reader is guided into how to make the examples 'their own'
HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page. The Audio tag allows sounds to be triggered and played from within your HTML code, the WebSockets API facilitates real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer for retrieval next time they play. All of these features and many more are covered within The Essential Guide to HTML5.
The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications.
Concepts are introduced and motivated with easy-to-grasp, appealing examples
Code is explained in detail after general explanations
Reader is guided into how to make the examples 'their own'
This is Jeanine Meyer's sixth book, the previous title being The Essential Guide to HTML5: Using Games to Learn HTML5 and JavaScript. She continues to enjoy being part of the excitement of HTML5.
The Basics
Dice Game
Bouncing Ball
Cannonball and Slingshot
The Memory (aka Concentration) Game
Quiz
Mazes
Rock, Paper, Scissors
Hangman
Blackjack
Zusatzinfo | XIV, 376 p. |
---|---|
Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 1430 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 1-4302-3383-4 / 1430233834 |
ISBN-13 | 978-1-4302-3383-1 / 9781430233831 |
Zustand | Neuware |
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