Serious Play - Michael Schrage

Serious Play

How the World's Best Companies Simulate to Innovate

(Autor)

Buch | Hardcover
272 Seiten
1999
Harvard Business Review Press (Verlag)
978-0-87584-814-3 (ISBN)
33,65 inkl. MwSt
Increasingly, prototypes are the key platforms and models are the core media for managing risk and creating value. This title talks about how the world's leading companies model, prototype, and simulate to innovate. With real-world examples and anecdotes, it argues that the future of prototyping is the future of innovation.
Successful innovation demands more than a good strategic plan; it requires creative improvisation. Much of the "serious play" that leads to breakthrough innovations is increasingly linked to experiments with models, prototypes, and simulations. As digital technology makes prototyping more cost-effective, serious play will soon lie at the heart of all innovation strategies, influencing how businesses define themselves and their markets. Author Michael Schrage is one of today's most widely recognized experts on the relationship between technology and work. In Serious Play, Schrage argues that the real value in building models comes less from the help they offer with troubleshooting and problem solving than from the insights they reveal about the organization itself. Technological models can actually change us--improving the way we communicate, collaborate, learn, and innovate. With real-world examples and engaging anecdotes, Schrage shows how companies such as Disney, Microsoft, Boeing, IDEO, and DaimlerChrysler use serious play with modeling technologies to facilitate the collaborative interactions that lead to innovation.
A user's guide included with the book helps readers apply many of the innovation practices profiled throughout. A landmark book by one of the most perceptive voices in the field of innovation.

Michael D. Schrage is a research associate at the MIT Media Lab, A Merrill Lynch Forum Innovation Fellow and a columnist for Fortune magazine.

Preface Overview Part I: Getting Real 1. The New Economics of Innovation 2. A Spreadsheet Way of Knowledge 3. Productive Waste 4. Measuring Prototyping Paybacks Part II: Model Behavior 5. Our Models, Ourselves 6. Preparing for Surprise 7. Perils of Pathological Prototyping Part III: Capturing the Value of Innovation 8. An Interaction Way of Knowledge 9. Evolving with Our Prototypes User's Guide Bibliography Index About the Author

Erscheint lt. Verlag 10.12.1999
Zusatzinfo Illustrations
Sprache englisch
Maße 165 x 241 mm
Gewicht 549 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Wirtschaft Betriebswirtschaft / Management Planung / Organisation
Wirtschaft Betriebswirtschaft / Management Unternehmensführung / Management
ISBN-10 0-87584-814-1 / 0875848141
ISBN-13 978-0-87584-814-3 / 9780875848143
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
alles zum Drucken, Scannen, Modellieren

von Werner Sommer; Andreas Schlenker

Buch | Softcover (2024)
Markt + Technik Verlag
24,95
Modelle für 3D-Druck und CNC entwerfen

von Lydia Sloan Cline

Buch | Softcover (2022)
dpunkt (Verlag)
34,90