Beginning iOS Media App Development
Apress (Verlag)
978-1-4302-5083-8 (ISBN)
You'll learn about content creation, playback, and advanced topics, including AirPlay, AVKit, and Swift. Each chapter is framed with a project that illustrates the concepts being discussed and pulls in lessons from other popular apps. You'll even learn about the latest iOS 8 and Xcode 6 media features.
After reading this book, you should be able to build your first rich media app or utility app that utilizes multimedia for the App Store. And if you're a game developer, this book will provide you with tools to help make your game app look even better by integrating native iOS features.
Ahmed Bakir is the founder and lead developer at devAtelier LLC (www.devatelier.com), a San Diego-based mobile development firm. After spending several years writing software for embedded systems, he started developing apps out of coffee shops for fun. Once the word got out, he began taking on clients and quit his day job to work on apps full time. Since then, he has been involved in the development of over 20 mobile projects, and has seen several enter the top 25 of the App Store, including one that reached number one in its category (Video Scheduler). His clients have ranged from scrappy startups to large corporations, such as Citrix. In his downtime, Ahmed can be found on the road, exploring new places, speaking about mobile development, and still working out of coffee shops.
Chapter 1: Welcome to iOS Media App Development Part 1: Images Chapter 2: Adding Images to Your App Chapter 3: Doing Useful Things with your Images Chapter 4: Advanced Photo Interfaces Part 2: Audio Chapter 5: Playing and Recording Audio Files Chapter 6: Using External Audio Sources Chapter 7: Advanced Audio Topics Part 3: Video Chapter 8: Playing and Recording Video Chapter 9: Building a Custom Video Playback Interface Chapter 10: Building a Custom Video Recording Interface Part 4: iOS8 Chapter 11: User Interface Development with XCode 6 Chapter 12: Using the AVKit Framework for Media Playback Chapter 13: Fitness Tracking with HealthKit and Core Motion Chapter 14: Getting Started with Swift
Erscheint lt. Verlag | 22.11.2014 |
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Zusatzinfo | 141 Illustrations, black and white; XVI, 436 p. 141 illus. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X | |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
ISBN-10 | 1-4302-5083-6 / 1430250836 |
ISBN-13 | 978-1-4302-5083-8 / 9781430250838 |
Zustand | Neuware |
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