IOS 6 Application Development For Dummies - Neal Goldstein, Dave Wilson

IOS 6 Application Development For Dummies

Buch | Softcover
576 Seiten
2013
John Wiley & Sons Inc (Verlag)
978-1-118-50880-0 (ISBN)
29,96 inkl. MwSt
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Create incredible apps for the iPhone and iPad using the latest features of iOS 6 You could be the one who creates the next super app - one that is universal, works for both the iPhone and iPad, and is a top seller. It's a great goal, and the road starts here, with this energizing guide. Whether you're a budding programming hobbyist or a serious developer looking to hit it big, the information in this book is what you need. Learn how to join Apple's developer program, understand key differences between iPad and iPhone apps, download the latest SDK, create great user experiences, and build your very own app from the ground up. You'll gain the valuable hands-on experience you need to take your development skills to the next level by walking through the development process step-by-step and creating two applications.
Shows programming hobbyists and programming pros how to develop a universal app for the iPhone and iPad in iOS 6 Explains the process of creating interfaces for each target device and how to merge your designs to create a killer universal app Walks you through the development of two applications, side by side Covers nib files, views, view controllers, interface objects, gesture recognizers, and much more iOS 6 Application Development For Dummies is your guide to bringing all your app ambitions to life!

Neal Goldstein is a recognized leader in making cutting-edge technologies practical. His many book credits include iPhone Application Development For Dummies and Objective-C Programming For Dummies. Dave Wilson has been developing and teaching advanced technologies for more than 20 years. He also trained developers at Apple.

Introduction 1 Part I: Getting Started 13 Chapter 1: What Makes a Killer iOS App 15 Chapter 2: Getting to Know the SDK 33 Chapter 3: The Nuts and Bolts of an Xcode Project 47 Part II: Building RoadTrip 75 Chapter 4: Storyboards and the User Experience 77 Chapter 5: Creating the RoadTrip User Interface 107 Chapter 6: The Runtime, Managing Memory, and Using Properties 151 Chapter 7: Working with the Source Editor 183 Part III: Getting Your Feet Wet -- Basic Functionality 203 Chapter 8: It's (Finally) Time to Code 205 Chapter 9: Adding Outlets and Actions to Your RoadTrip Code 235 Chapter 10: Adding Animation and Sound to Your App 255 Part IV: The Model and Application Structure 281 Chapter 11: The Trip Model 283 Chapter 12: Implementing the Master View Controller 313 Chapter 13: Working with Split View Controllers and the Master View 329 Chapter 14: Finishing the Basic Application Structure 365 Part V: Adding the Application Content 381 Chapter 15: How's the Weather? Working with Web Views 383 Chapter 16: Displaying Events Using a Page View Controller 405 Chapter 17: Finding Your Way 427 Chapter 18: Geocoding 463 Chapter 19: Finding a Location 473 Chapter 20: Selecting a Destination 495 Part VI: The Part of Tens 527 Chapter 21: Ten Ways to Extend the RoadTrip App 529 Chapter 22: Ten Ways to Be a Happy Developer 533 Index 539

Zusatzinfo illustrations
Verlagsort New York
Sprache englisch
Maße 186 x 231 mm
Gewicht 838 g
Themenwelt Informatik Office Programme Outlook
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Software Entwicklung Mobile- / App-Entwicklung
Informatik Weitere Themen Smartphones / Tablets
ISBN-10 1-118-50880-7 / 1118508807
ISBN-13 978-1-118-50880-0 / 9781118508800
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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