Computer-Aided Design of User Interfaces VI (eBook)

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2010 | 2009
IX, 319 Seiten
Springer London (Verlag)
978-1-84882-206-1 (ISBN)

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Computer-Aided Design of User Interfaces VI gathers the latest experience of experts, research teams and leading organisations involved in computer-aided design of user interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system: requirements engineering, early-stage design, detailed design, deelopment, deployment, evaluation, and maintenance. In particular, it stresses how the design activity could be better understood for different types of advanced interactive ubiquitous computing, and multi-device environments.
Computer-Aided Design of User Interfaces VI gathers the latest experience of experts, research teams and leading organisations involved in computer-aided design of user interactive applications. This area investigates how it is desirable and possible to support, to facilitate and to speed up the development life cycle of any interactive system: requirements engineering, early-stage design, detailed design, deelopment, deployment, evaluation, and maintenance. In particular, it stresses how the design activity could be better understood for different types of advanced interactive ubiquitous computing, and multi-device environments.

Contents 5
Sponsors 8
Programme Committe Members 9
General co-chairs 9
PC members 9
Steering committee 10
Organizing committee 10
The Challenges of User-Centred Design 11
1.1 People Are Not Perfect 11
1.2 Designers Are Not Perfect 12
1.3 User-Centred Design (UCD) . Usability . Cool 13
References 18
Model-Driven Engineering of Workflow User Interfaces 19
2.1 Introduction 19
2.2 Conceptual Model of a Workflow Information System 20
2.3 A Method to Design Workflow User Interfaces 24
2.4 Case Study and Tool Support 24
2.5 Discussion and Related Work 29
2.6 Conclusion 31
References 31
User Interface Development Life Cycle for Business- Driven Enterprise Applications 33
3.1 Introduction 33
3.2 Related Work 34
3.3 Business Process and User Interface Model Alignment 35
3.4 Case Study 37
3.5 Method and Tool Support 38
3.6 Conclusion 41
References 43
Using Profiles to Support Model Transformations in the Model- Driven Development of User Interfaces 45
4.1 Introduction 45
4.2 Introducing the Transformation Profile Approach 46
4.3 Applying Transformations Profiles in the Generation Process of UIs in OO- Method: A Case Study 49
4.4 Related Work 54
4.5 Conclusion 54
References 55
Translating Museum Visual Contents into Descriptions for Blind Users: A Multidisciplinary Approach 57
5.1 Introduction 57
5.2 The Problem 58
5.3 The Methodology 59
5.4 The Case Study 61
5.5 Preliminary User-Based Evaluation 63
5.6 Multidisciplinary Approach in a Cooperative Environment 64
5.7 Conclusions 66
References 66
A Location-Aware Guide Based on Active RFIDs in Multi- Device Environments 68
6.1 Introduction 68
6.2 The Visit 70
6.3 Software Architecture 73
6.4 Visit and Games in Multi-Device Environments 74
6.5 Evaluation 77
6.6 Conclusions and Future Work 79
References 79
Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education 80
7.1 Introduction 80
7.2 Learning by Playing, Playing to Learn: The Design of Adaptative Video Games to the Player 81
7.3 A Practical Example: Leoncio and the Lost Vowels Island 83
7.4 Conclusions and Future Works 84
References 84
A Preliminary Study of Two-Handed Manipulation for Spatial Input Tasks in a 3D Modeling Application 86
8.1 Introduction 86
8.2 Bimanual Interaction 87
8.3 OMM: A 3D Modeling Application 88
8.4 Design Study 90
8.5 Results 93
8.6 Conclusions and Perspectives 95
References 96
Design of a Model of Human Interaction in Virtual Environments 98
9.1 Introduction 98
9.2 Related Work 100
9.3 General Design of the Interaction Module 100
9.4 Conclusions 109
References 109
A Space Model for 3D User Interface Development 111
10.1 Introduction 111
10.2 Extending the UI Continuum 112
10.3 A Space Meta-Model 113
10.4 The TRES-D Methodology 119
10.5 Case Studies 120
10.6 Conclusions 121
References 121
Evaluation and Optimization of Word Disambiguation for Text- Entry Methods 123
11.1 Introduction 123
11.2 Candidate Words Production 124
11.3 Word-Frequency Based Production 124
11.4 Conclusion and Future Work 131
References 132
Integrating Usability Methods into Model-Based Software Development 133
12.1 Introduction 133
12.2 Concept 134
12.3 Example 140
12.4 Conclusion and Future Work 143
References 144
Supporting the Design of Mobile Artefacts for Paper- Based Activities 145
13.1 Introduction 145
13.2 Related Work 147
13.3 Design Framework 148
13.4 Case Studies and Usage Examples 152
13.5 Results 154
13.6 Conclusions and Future Work 155
References 156
Integrating Dialog Modeling and Domain Modeling: The Case of Diamodl and the Eclipse Modeling Framework 158
14.1 Introduction 158
14.2 Related Work 159
14.3 Diamodl and Domain Modeling 160
14.4 Eclipse Modeling Framework (EMF) Concepts and Tools 162
14.5 Utilizing EMF in the Diamodl Language and Runtime 164
14.6 Using the EMF and Diamodl Tools Together 167
14.7 Conclusion and Further Work 168
References 169
Inspector: Interactive UI Specification Tool 170
15.1 Introduction 170
15.2 Related Work 174
15.3 A Common Denominator in UI-Related Modelling 175
15.4 Summary and Outlook 181
References 181
Chapter 16 Creating Multi-platform User Interfaces with RenderXML 183
16.1 Introduction 183
16.2 Multi-platform Software Development 184
16.3 User Interface Extensible Markup Language: UsiXML 185
16.4 Related Work 186
16.5 RenderXML 187
16.6 Using RenderXML in the Development of an Electronic Inspection System 190
16.7 Discussion, Conclusion, and Future Work 192
References 192
Chapter 17 Analysis Models for User Interface Development in Collaborative Systems 195
17.1 Introduction 195
17.2 Related Works 196
17.3 Steps in the Analysis Stage for Collaborative Systems 196
17.4 Case Study 197
17.5 Roles and Tasks Identification 197
17.6 Structure and Behaviour 201
17.7 Traceability Inter- and Intra-Stage 204
17.8 Conclusions 205
References 205
CIAT, A Model-Based Tool for Designing Groupware User Interfaces Using CIAM 207
18.1 Introduction 207
18.2 CIAM: A Methodological Approach for User Interface Development of Collaborative Applications 208
18.3 Eclipse Framework 209
18.4 CIAT: The Collaborative Interactive Applications Tool 211
18.5 Conclusions 217
References 217
Towards a Methodological Framework to Implement Model- Based Tools for Collaborative Environments 219
19.1 Introduction 219
19.2 C-EPF: A Conceptual Framework for Designing Plastic Group- Aware UIs 220
19.3 CIAM: CSCW Conceptual Modelling for Interactive Systems. A Case Study 222
19.4 Conclusions and Further Work 223
References 225
Toward a Formal Task-Based Specification Framework for Collaborative Environments 226
20.1 Introduction 226
20.2 Requirements of a Formal Specification Framework 227
20.3 Background and Related Work 228
20.4 The Collaborative Task Modeling Language 229
20.5 Tool Support: CTML Editor and Simulator 233
20.6 Conclusion and Future Research 236
References 237
Task-Driven Composition of Web User Interfaces 238
21.1 Introduction 238
21.2 The WebTaskModel Approach 239
21.3 Concrete UI Information 241
21.4 Runtime Generation of the Final AUI 245
21.5 Modifications of the Task Model 247
21.6 Conclusion 248
References 248
Collaborative Modelling of Tasks with CTT: Tools and a Study 250
22.1 Introduction and Motivation 250
22.2 Tools for Task Modelling with CTT 251
22.3 Comparative Study 253
22.4 Conclusions and Future Work 254
References 255
A Generic and Configurable Electronic Informer to Assist the Evaluation of Agent- Based Interactive Systems 256
23.1 Introduction 256
23.2 Interactive System Architectures 257
23.3 Agent-Based Architecture Proposed as a Mixed Model 258
23.4 Proposition of an Electronic Informer Adapted to Agent- Based Interactive Systems 259
23.5 Conclusions 267
References 267
Quality of Adaptation: User Cognitive Models in Adaptation Quality Assessment 269
24.1 Introduction 269
24.2 The Adaptation Process 270
24.3 Isatine: A Framework for Adaptation 271
24.4 Adaptation Quality Assessment 272
24.5 Conclusions and Future Work 278
References 279
Design by Example of Graphical User Interfaces Adapting to Available Screen Size 280
25.1 Introduction 280
25.2 Design by Example 281
25.3 Example Inter- and Extrapolation 282
25.4 Related Work 283
25.5 Conclusion 284
References 285
A Method to Design Information Security Feedback Using Patterns and HCI- Security Criteria 286
26.1 Introduction 286
26.2 HCI-S Design Criteria 288
26.3 Problem Outline 288
26.4 Designing Security Feedback Using Patterns and HCI- S Criteria 289
26.5 Case Study 292
26.6 Related Work 294
26.7 Concluding Remarks and Future Work 295
References 296
Domain-Specific Model for Designing Rich Internet Application User Interfaces 298
27.1 Introduction 298
27.2 RUX-Method Introduction 300
27.3 The RIA Domain-Specific Model of RUX-Method 301
27.4 The Method in Use 305
27.5 Related Work 306
27.6 Conclusions 308
References 308
Design Patterns for User Interface for Mobile Applications 310
28.1 Introduction 310
28.2 Main Problem Areas 311
28.3 Handling Dialogs When Software Keyboard Is Shown and Hidden 311
28.4 Validation 312
28.5 Using Patterns Format to Document Design Knowledge 314
28.6 Related Work 314
28.7 Conclusions and Future Work 315
References 315
On the Reusability of User Interface Declarative Models 316
29.1 Introduction 316
29.2 User Interface Models: Reuse 317
29.3 Approaches for Reuse 318
29.4 Conclusions 321
References 321
Index 322

Erscheint lt. Verlag 10.3.2010
Zusatzinfo IX, 319 p. 139 illus.
Verlagsort London
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Theorie / Studium
Mathematik / Informatik Informatik Web / Internet
Informatik Weitere Themen CAD-Programme
Schlagworte Calculus • Computer • enterprise applications • Human-Computer interaction • Human-Computer Interaction (HCI) • Modeling • Multimedia Interactive applications • Optimization • Radio-Frequency Identification (RFID) • software engineering for interactive systems • ubiquitous computing • Usability • User Interfaces • XML
ISBN-10 1-84882-206-5 / 1848822065
ISBN-13 978-1-84882-206-1 / 9781848822061
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