Mastering Blender
John Wiley & Sons Inc (Verlag)
978-1-118-27540-5 (ISBN)
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New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer. * Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools * Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine * Brings you up to speed on Blender's new camera tracking tools and new renderer * Showcases techniques used in real-world 3D animation and visual effects Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.
Tony Mullen, PhD, has a broad background in CG-related work. He teaches at Tsuda College and Musashino Art University in Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning short The Devices of Gustav Braustache, Bachelor of Science. He is the author of Introducing Character Animation with Blender and several other books on Blender from Sybex. You can follow him on Twitter at @-tonymullen.
Introduction xxi Part I Fundamentals of Blender 3D 1 Chapter 1 Working in Blender 3 Chapter 2 Working with Textures and Materials 33 Chapter 3 Sculpting and Retopo Workflow 87 Chapter 4 Rendering and Render Engines 133 Part II Physics and Simulations 161 Chapter 5 Getting Flexible with Soft Bodies and Cloth 163 Chapter 6 Working with Particles 201 Chapter 7 Volumetric Fluid, Smoke, and Fire 253 Chapter 8 Bullet Physics and the Blender Game Engine 315 Part III Video Post-production in Blender 367 Chapter 9 Compositing with Nodes 369 Chapter 10 Advanced 3D/Video Compositing 419 Chapter 11 Working with the Video Sequence Editor 453 Part IV Blender-Python 481 Chapter 12 The Blender-Python Interpreter 483 Chapter 13 Python Scripting for Blender 503 Part V Mastering the Blender Game Engine 531 Chapter 14 Creating Assets for the Blender Game Engine 533 Chapter 15 Making Things Happen in the Game Engine 573 Chapter 16 Python Power in the Blender Game Engine 605 Appendix The Bottom Line 631 Index 647
Erscheint lt. Verlag | 4.12.2012 |
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Zusatzinfo | Illustrations |
Verlagsort | New York |
Sprache | englisch |
Maße | 185 x 231 mm |
Gewicht | 1402 g |
Themenwelt | Informatik ► Grafik / Design ► Blender |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
Informatik ► Office Programme ► Outlook | |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
ISBN-10 | 1-118-27540-3 / 1118275403 |
ISBN-13 | 978-1-118-27540-5 / 9781118275405 |
Zustand | Neuware |
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