Making Isometric Social Real-Time Games with HTML5 - Mario Andres Pagella

Making Isometric Social Real-Time Games with HTML5

Buch | Softcover
70 Seiten
2011
O'Reilly Media (Verlag)
978-1-4493-0475-1 (ISBN)
17,95 inkl. MwSt
Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.

Andres Pagella is an accomplished software developer with more than 10 years of professional experience living in Capital Federal, Argentina. He has worked on the design and the implementation of several high traffic websites in Argentina. He currently works as the Chief Technical Officer of Minor Studios Argentina S.R.L. developing a social game design tool called Atmosphir.

Erscheint lt. Verlag 4.10.2011
Verlagsort Sebastopol
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-4493-0475-3 / 1449304753
ISBN-13 978-1-4493-0475-1 / 9781449304751
Zustand Neuware
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