Transactions on Edutainment V
Springer Berlin (Verlag)
978-3-642-18451-2 (ISBN)
Innovative Integrated Architecture for Educational Games: Challenges and Merits.- Beyond Standards: Unleashing Accessibility on a Learning Content Management System.- Design and Implementation of an OpenGL Based 3D First Person Shooting Game.- Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic.- Modeling and Optimizing of Joint Inventory in Supply Chain Management.- Vision-Based Robotic Graphic Programming System.- Integrating Activity Theory for Context Analysis on Large Display.- Line Drawings Abstraction from 3D Models.- Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education.- Outline Font Generating from Images of Ancient Chinese Calligraphy.- Tangible Interfaces to Digital Connections, Centralized versus Decentralized.- Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology.- A Highly Automated Method for Facial Expression Synthesis.- Sketch Based 3D Character Deformation.- Mean Laplace-Beltrami Operator for Quadrilateral Meshes.- Multi-user 3D Based Framework for E-Commerce.- Coordinate Model for Text Categorization.- An Interface to Retrieve Personal Memories Using an Iconic Visual Language.- VR-Based Basketball Movement Simulation.- Mixed 2D-3D Information for Face Recognition.- Research on Augmented Reality Display Method of Scientific Exhibits.
Erscheint lt. Verlag | 10.2.2011 |
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Reihe/Serie | Lecture Notes in Computer Science | Transactions on Edutainment |
Mitarbeit |
Chef-Herausgeber: Zhigeng Pan, Adrian David Cheok, Wolfgang Müller Gast Herausgeber: Xubo Yang |
Zusatzinfo | X, 271 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 403 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | augmented reality • Authoring • Computer Graphics • Educational Games • e-learning standards • Game Design • Human Computer Interaction • Human Factors • Image Processing • Information Retrieval • Learning environment • Ontology • OpenGL • semantic connections • virtual learning environments |
ISBN-10 | 3-642-18451-0 / 3642184510 |
ISBN-13 | 978-3-642-18451-2 / 9783642184512 |
Zustand | Neuware |
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