Transactions on Edutainment V

Buch | Softcover
X, 271 Seiten
2011 | 2011
Springer Berlin (Verlag)
978-3-642-18451-2 (ISBN)

Lese- und Medienproben

Transactions on Edutainment V
74,89 inkl. MwSt
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of applicationexamples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.

Innovative Integrated Architecture for Educational Games: Challenges and Merits.- Beyond Standards: Unleashing Accessibility on a Learning Content Management System.- Design and Implementation of an OpenGL Based 3D First Person Shooting Game.- Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic.- Modeling and Optimizing of Joint Inventory in Supply Chain Management.- Vision-Based Robotic Graphic Programming System.- Integrating Activity Theory for Context Analysis on Large Display.- Line Drawings Abstraction from 3D Models.- Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education.- Outline Font Generating from Images of Ancient Chinese Calligraphy.- Tangible Interfaces to Digital Connections, Centralized versus Decentralized.- Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology.- A Highly Automated Method for Facial Expression Synthesis.- Sketch Based 3D Character Deformation.- Mean Laplace-Beltrami Operator for Quadrilateral Meshes.- Multi-user 3D Based Framework for E-Commerce.- Coordinate Model for Text Categorization.- An Interface to Retrieve Personal Memories Using an Iconic Visual Language.- VR-Based Basketball Movement Simulation.- Mixed 2D-3D Information for Face Recognition.- Research on Augmented Reality Display Method of Scientific Exhibits.

Erscheint lt. Verlag 10.2.2011
Reihe/Serie Lecture Notes in Computer Science
Transactions on Edutainment
Mitarbeit Chef-Herausgeber: Zhigeng Pan, Adrian David Cheok, Wolfgang Müller
Gast Herausgeber: Xubo Yang
Zusatzinfo X, 271 p.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Gewicht 403 g
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte augmented reality • Authoring • Computer Graphics • Educational Games • e-learning standards • Game Design • Human Computer Interaction • Human Factors • Image Processing • Information Retrieval • Learning environment • Ontology • OpenGL • semantic connections • virtual learning environments
ISBN-10 3-642-18451-0 / 3642184510
ISBN-13 978-3-642-18451-2 / 9783642184512
Zustand Neuware
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