iPhone Application Development For Dummies
John Wiley & Sons Ltd (Verlag)
978-0-470-56843-9 (ISBN)
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Making Everything Easier! With iPhone(r) Application Development for Dummies, Second Edition, you'll learn to: * Design small- or large-scale iPhone applications for profit or fun * Create new iPhone apps using Xcode(r) * Get your applications into the App Store * Work with frameworks Got a good idea? Turn it into an app, have some fun, and pick up some cash! Make the most of the new 3.1 OS and Apple's Xcode 3.2! Neal Goldstein shows you how, and even illustrates the process with one of his own apps that's currently being sold. Even if you're not a programming pro, you can turn your bright idea into an app you can market, and Neal even shows you how to get it into the App Store! * Mobile is different - learn what makes a great app for mobile devices and how an iPhone app is structured * What you need - download the free Software Development Kit, start using Xcode, and become an "official" iPhone developer * The nitty-gritty - get the hang of frameworks and iPhone architecture * Get busy with apps - discover how to make Xcode work for you to support app development * Off to the store - get valuable advice on getting your apps into the App Store * Want to go further?
- explore what goes into industrial-strength apps Open the book and find: * What it takes to become a registered Apple developer * How to debug your app * What's new in iPhone 3.1 and Xcode 3.2 * What goes into a good interface for a small device * How applications work in the iPhone environment * Why you must think like a user * What the App Store expects of you * What makes a great iPhone app Visit the companion Web site at www.dummies.com/go/iphoneappdevfd2e for source code and additional information on iPhone app development.
Neal Goldstein is a recognized expert at making cutting-edge technologies practical for commercial and enterprise development. He is currently leading an iPhone startup that is developing an application that will radically change how people can use iPhones to manage information, and he holds a patent on an enterprise-wide SOA-based architecture.
Introduction. Part I: Getting Started. Chapter 1: Creating Killer iPhone Applications. Chapter 2: Looking Behind the Screen. Chapter 3: Enlisting in the Developer Corps. Part II: Using the iPhone Development Tools. Chapter 4: Getting to Know the SDK. Chapter 5: Building the User Interface. Chapter 6: While Your Application Is Running. Part III: From "Gee, That's a Good Idea," to the App Store. Chapter 7: Actually Writing Code. Chapter 8: Entering and Managing Data. Chapter 9: Saving Data and Creating a Secret Button. Chapter 10: Using the Debugger. Chapter 11: Buttoning It Down and Calling Home. Chapter 12: Death, Taxes, and the iPhone Provisioning. Part IV: An Industrial-Strength Application. Chapter 13: Designing Your Application. Chapter 14: Setting the Table. Chapter 15: Enhancing the User Experience. Chapter 16: Creating Controllers and Their Models. Chapter 17: Finding Your Way. Part V: The Part of Tens. Chapter 18: Top Ten Apple Sample Applications (with Code!). Chapter 19: Ten Ways to Be a Happy Developer. Index.
Erscheint lt. Verlag | 6.11.2009 |
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Zusatzinfo | Illustrations |
Verlagsort | Chichester |
Sprache | englisch |
Maße | 188 x 235 mm |
Gewicht | 657 g |
Einbandart | Paperback |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
ISBN-10 | 0-470-56843-7 / 0470568437 |
ISBN-13 | 978-0-470-56843-9 / 9780470568439 |
Zustand | Neuware |
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