Prepare to Board! Creating Story and Characters for Animated Features and Shorts
Crc Press Inc (Verlag)
978-1-4987-9700-9 (ISBN)
Key Features
Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects.
Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips.
Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks.
Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
Nancy Beiman teaches storyboard in the Bachelor of Animation Program at Sheridan College, Oakville, Canada. She has taught second year storyboard classes in the BA Animation Program at the Sheridan Institute of Technology and Advanced Learning since 2008. Nancy has worked for over thirty years as a supervising animator, director, character designer, producer and storyboard artist. She is a graduate of the Character Animation Program at the California Institute of the Arts. Nancy has worked for Disney, Warner Brothers, Ambin, Gerhard Hahn Filmproduktion, and many other studios. She is currently working on a new film, OLD TRICKS. Nancy is a member of the National Cartoonists Society and the Academy of Motion Picture Arts and Sciences.
Chapter 1 First Catch Your Rabbit: Creating Concepts and Characters
Chapter 2 How Storyboard Took Over the Movies (And Television)Live Action and Animation Boards
Chapter 3 Putting Yourself into Your Work
Chapter 4 Situation and Character Driven Stories
Chapter 5 Treat ‘em rough: beginning character design and setting story rules
Chapter 6 Appealing or Appalling? Developing your Characters
Chapter 7 Working with Multiple Characters
Chapter 8 Beauties and Beasts: Creating Character Contrasts in Design
Chapter 9 Color and Design in Storytelling
Chapter 10 Starting Story Sketch: Compose Yourself
Chapter 11 Boarding Time: Getting with the Story Beat
Chapter 12 Roughing It: Basic Staging
Chapter 13 The Big Picture: Creating Story Sequences
Chapter 14 Patterns in Time: Pacing Action on Rough Boards
Chapter 15 Present Tense: Creating a Performance on Storyboards
Chapter 16 Color My World: Art Direction and Storytelling
Chapter 17 Show and Tell: Presenting Your Storyboards
Chapter 18 Talking Pictures: Assembling a Leica, Story Reel or Animatic with a Scratch Track
Chapter 19 Team Storyboard: Working on Group Projects
Chapter 20 Maquette Simple: Modeling Characters in Three Dimensions
Chapter 21 Building a Better Mouse: Creating Final Model Sheets
Chapter 22 Screen and Screen Again: Preparing for Production
Chapter 23 Appendices: Animated Interviews
Erscheinungsdatum | 22.06.2017 |
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Zusatzinfo | 350 Illustrations, color |
Verlagsort | Bosa Roca |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 1240 g |
Themenwelt | Literatur ► Comic / Humor / Manga |
Kunst / Musik / Theater ► Film / TV | |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
ISBN-10 | 1-4987-9700-8 / 1498797008 |
ISBN-13 | 978-1-4987-9700-9 / 9781498797009 |
Zustand | Neuware |
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