WORLDBUILDING
Gaming and Art in the Digital Age
Seiten
• New reference work for the latest developments in time-based media art
• How video games are is transforming the art world
• Deep dive into the aesthetics and the technologies of video games
lt;p>WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art.
• How video games are is transforming the art world
• Deep dive into the aesthetics and the technologies of video games
lt;p>WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art.
Cover
Titlepage
contents
foreword
introduction
essays
installation views
works artists
floor plan
authors bios
list of figures
list of loans
colophon
Erscheinungsdatum | 12.08.2024 |
---|---|
Mitarbeit |
Designer: Office Ben Ganz |
Sprache | englisch |
Maße | 220 x 282 mm |
Gewicht | 786 g |
Themenwelt | Kunst / Musik / Theater |
Schlagworte | ART • Computer Art • Computer Games • contemporary Art • digital • Internet • Kunst • Video art • video games • Video- und Computerkunst • Zeitgenössische Kunst |
ISBN-10 | 3-7757-5634-5 / 3775756345 |
ISBN-13 | 978-3-7757-5634-1 / 9783775756341 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Ein Ausflug in die gefiederte Welt
Buch | Hardcover (2024)
Midas Collection (Verlag)
59,00 €
die Geschichte der Kunst : 800 Jahre - 100 Künstlerinnen und Künstler
Buch | Hardcover (2024)
Prestel (Verlag)
36,00 €