Performing for Motion Capture
Methuen Drama (Verlag)
978-1-350-21125-4 (ISBN)
If so, this book will tell you everything you need to know about acting for motion capture.
This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film.
The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stéphane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for Avatar; and a Chinese Motion Capture suit manufacturer.
John Dower is co-founder of The Mocap Vaults and runs workshops with students and consultancy with developers worldwide in motion capture. He directs in film, television drama and motion captured animation. He is on the Get Directing! team at Directors Charitable Foundation (UK) inspiring the next generation of directors in all mediums. Pascal Langdale is an actor and teacher known for his reliable versatility across multiple media. He has worked in TV, Film, Voice and Video Game, and has been described as the “Swiss Army Knife” of Mocap. Head of the Canadian branch of The Mocap Vaults, Pascal is a movement specialist with an expertise in nonverbal behavior, bringing characters to life through voice, body and psychology. His most recent mocap work includes Far Cry 6 as a body double and the voice of Bagley in Watchdogs: Legion (Nominated for a Canadian Game Award), also contributing to many of the 'Play as anyone' NPC's, as actor and movement choreographer.
Introduction: What is Motion Capture? A Brief History and Current Snapshot of an Evolving Technology.
Data: Mocap as an Animated Medium
The Body: Developing a Responsive, Free and Versatile Instrument
Creating Characters: In Motion Capture, You Can Play Anybody… But Only if You Can Play Anybody!
Imaginary Environments: Exploring the Limits of our Imagination and Professionalising Play
Video Game Locomotion: Learning How to Perform Under the Extreme Limitations Required by Video Games, Within the Long Pipeline of Game Development
Cinematics: Performing for Conventional Mediums and Acting in the Digital Realm
Direction and the Lack of It
The Industry: Finding your Place in a New Medium
Appendix: What Will the Landscape be in 10 Years’ Time?
Index
Erscheinungsdatum | 06.06.2022 |
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Zusatzinfo | 40 bw illus |
Verlagsort | London |
Sprache | englisch |
Maße | 138 x 216 mm |
Themenwelt | Kunst / Musik / Theater ► Theater / Ballett |
ISBN-10 | 1-350-21125-7 / 1350211257 |
ISBN-13 | 978-1-350-21125-4 / 9781350211254 |
Zustand | Neuware |
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