Distributed Game Development
Routledge (Verlag)
978-1-138-42748-8 (ISBN)
Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include:
Tim Fields has been in the game industry since 1995 as a producer, project manager, design lead, and business developer. Tim has helped small studios and top publishers like EA and Microsoft run teams that create great games. He has worked on shooters, sports games, racing titles, and RPGs using talent and teams from North America, Asia, Europe, and the UK.
Chapter 1 Chapter One Preface and Overview; Chapter 2 Chapter Two Overview of the Development Process; Chapter 3 CHAPTER Three Your World and Your Internal Team; Chapter 4 CHAPTER FOUR External Partnerships; Chapter 5 CHAPTER FIVE Getting off on the Right Foot; Chapter 6 CHAPTER Six Maintaining the Organism; Chapter 7 CHAPTER Seven Site Visits and Common Situations; Chapter 8 CHAPTER Eight Review, Conclusions, and the Future; Index;
Erscheinungsdatum | 07.10.2017 |
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Verlagsort | London |
Sprache | englisch |
Maße | 191 x 235 mm |
Gewicht | 453 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
ISBN-10 | 1-138-42748-9 / 1138427489 |
ISBN-13 | 978-1-138-42748-8 / 9781138427488 |
Zustand | Neuware |
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