The Design Studio Method - Brian Sullivan

The Design Studio Method

Creative Problem Solving with UX Sketching

(Autor)

Buch | Softcover
192 Seiten
2015
Routledge (Verlag)
978-1-138-02256-0 (ISBN)
56,10 inkl. MwSt
The struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professionals go through every day. The Design Studio Method is a creative problem solving process that allows you to quickly generate ideas, evaluate them, and reach consensus, achieving that balancing act. Brian Sullivan’s The Design Studio Method gives answers that you have been looking for, showing you how to be innovative and efficient without sacrificing quality and collaboration. This book simplifies the complicated method, explaining each step, each participant’s involvement, and how to adapt the method to your needs.

The Design Studio Method provides step-by-step procedures to ensure your success. From illumination, to generation, to presentation, all the way to iteration, this book provides the road map you’ll need to start generating innovate products.






Shows you how to involve all members of the creative process—from clients to directors—so that everyone participates, critiques, and innovates.



Features real-world examples of Design Studio projects that highlight the successes of this method and ways to adapt it to your needs.



Includes a website that showcases videos covering each step of the method and other procedures that crop up along the way.

Brian Sullivan is the Director of UX Testing and Research for Tonic3. In his practice, Brian is called upon to facilitate Design Studio Workshops, Brainstorming Sessions, Design Walkthroughs, UX Inspections, and Usability Testing. Brian is the founder of the Big Design Conference, where experts talk on design, usability, and strategy. Brian founded the Big Design Workshops series in 2009, where he teaches UX topics, such as Collaborative Sketching with Design Studios, UX Inspections, and a Usability Boot Camp. Brian is the President of the Dallas User Experience Professionals organization, which meets monthly in Dallas. Brian is a thought leader, who frequently speaks at industry events like SxSW Interactive, UXPA International, IA Summit, Boston UXPA, and Big Design Conference.

Chapter 1: All about Design Studios








What is a Design Studio?



When Do You Do a Design Studio?



A Word of Caution



Other UX Sketching Methods










Sketchboarding



6-UP



RIPS










Summary and Tips



Chapter 2: Generating and Evaluating Ideas








Use Whole-Brain Thinking







Generate Ideas with Left-Brain



Evaluate Ideas with Right-Brain






Four Rules for Generating Ideas







Strive for Quantity



Defer Judgment (Positive and Negative)



Seek New Combinations



Use Your Imagination






Four Rules for Evaluating Ideas







Use Positive Judgment First



Consider Novelty



Stay Focused



Redirect, If Needed




Summary





Chapter 3: Steps in a Design Studio








Is a Design Studio Needed for Your Project?



Choose Participants



Assign Roles







Facilitator



Sketcher



Scribe






Determine What to Sketch



Sketch Initial Concepts



Evaluate Sketches



Vote on Best Sketches



Re-sketch or Mash-up



Debrief Meeting



Summary



Chapter 4: Making Sketches Presentable








Draw One Concept Per Page



Do Not Use a Computer



Use Markers and Paper



Do Not Color Your Sketches



Do Not Provide Too Much Detail



Use Annotations and Arrows



Provide a Brief Description



Summary and Tips



Chapter 5: Controlling the Conversation








Using Edward DeBono’s Thinking Hats







White Hat for Fact Finding



Blue Hat for Organizing



Green Hat for Generating Ideas



Yellow Hat for Positive Evaluations



Black Hat for Critical Inspections



Red Hat for Voting














Summary and Tips



Chapter 6: Storing Your Work








Keeping a Digital Record



Access for Others to Review (Confidential or Open)



Sharing with the Rest of the Team



Serves as Vision Board for Future Projects



Summary and Tips



Chapter 7: Sharing Your Results








Build a Wireframe after the Design Studio



Sharing with the Other Sketchers





To gain consensus



To get alignment




Sharing with the Project Team





To show off your project vision



To get alignment




Sharing with Executives





To get executive buy-in



To obtain funding and resources




Summary and Tips



Chapter 8: Working with Remote People








Keeping a Digital Record



Access for Others to Review (Confidential or Open)



Sharing with the Rest of the Team



Serves as Vision Board for Future Projects



Summary and Tips



Chapter 9: Next Steps








Immediate Things to Do





Sharing Your Final Sketches



Preparing Your Wireframes




Testing Your Results





Low-Fidelity Testing



RITE Testing



Prototype Testing




Summary and Tips

Erscheint lt. Verlag 26.8.2015
Zusatzinfo 5 Tables, black and white; 86 Line drawings, black and white; 4 Halftones, color
Verlagsort London
Sprache englisch
Maße 191 x 235 mm
Gewicht 418 g
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Mathematik / Informatik Informatik Theorie / Studium
Informatik Web / Internet Web Design / Usability
ISBN-10 1-138-02256-X / 113802256X
ISBN-13 978-1-138-02256-0 / 9781138022560
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
der Weg zur professionellen Vektorgrafik

von Uwe Schöler

Buch (2024)
Carl Hanser (Verlag)
29,99
alles, was Sie über Gestaltung im Web wissen sollten

von Björn Rohles; Jürgen Wolf

Buch | Softcover (2023)
Rheinwerk (Verlag)
29,90