3D for Graphic Designers
John Wiley & Sons Inc (Verlag)
978-1-118-00421-0 (ISBN)
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Helps 2D graphic designers gain the skills they need for a competitive job market that increasingly demands the ability to create or work in 3D Covers product design, industrial design and visualization, modeling, animation, lighting, and rendering Prepares you to create designs for iPads and other interactive mobile devices, as well as for print, Web, broadcast, film, HD, video, and more Uses Luxology modo to illustrate 3D concepts, but the author's techniques and insights will help any artist moving into 3D, no matter what software they use This timely book is just what you need to create compelling and realistic 3D imagery and improve your job skills.
Ellery Connell is a professional artist, 3D designer, educator, and trainer. He has worked for over 10 years as a 3D modeler and animator for clients such as CBS, Simon & Schuster, the Utah Jazz, Star Trek Magazine, and Caesar's Palace and the Bellagio in Las Vegas. He has a master of fine arts degree in animation and visual effects from the Academy of Art University, San Francisco. He teaches CG at the University of Wisconsin - Stout and is a featured presenter for the modo online user group (www.modousergroup.com).
1 Working in 3D Space. 2 Creation of Objects. 3 Creating Procedural Textures. 4 Lighting. 5 Modeling. 6 Textures. 7 Lighting for Visualization. 8 Interior Model. 9 Interior Texture. 10 Exterior Model. 11 Exterior Texture. 12 Render Outputs. 13 Beginning Animation.
Zusatzinfo | Illustrations |
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Verlagsort | New York |
Sprache | englisch |
Maße | 189 x 233 mm |
Gewicht | 822 g |
Einbandart | Paperback |
Themenwelt | Kunst / Musik / Theater ► Design / Innenarchitektur / Mode |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
Informatik ► Office Programme ► Outlook | |
ISBN-10 | 1-118-00421-3 / 1118004213 |
ISBN-13 | 978-1-118-00421-0 / 9781118004210 |
Zustand | Neuware |
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