Games of History - Apostolos Spanos

Games of History

Games and Gaming as Historical Sources
Buch | Softcover
190 Seiten
2021
Routledge (Verlag)
978-0-367-35890-7 (ISBN)
46,10 inkl. MwSt
Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history. This is the ideal volume for students considering different types of sources and how they can be used for historical study.
Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history.

From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization.

Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.

Apostolos Spanos is a professor of history at the University of Agder, Norway. His interests lie in games and gaming as historical sources, rethinking the phenomenon of innovation in historical terms, historical dimensions of time, and the use of concepts in historical studies.

Pregame 1. Conceptual approaches to games 2. Material approaches to games 3. Games of culture 4. Games of society 5. Games of politics 6. Games of metaphysics 7. The gladiatorial games as a historical source 8. Chess as a historical source 9. Sid Meier’s Civilization as a historical source Endgame

Erscheinungsdatum
Reihe/Serie Routledge Guides to Using Historical Sources
Zusatzinfo 4 Halftones, black and white; 4 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Gewicht 290 g
Themenwelt Geschichte Allgemeine Geschichte Neuzeit (bis 1918)
Geisteswissenschaften Geschichte Geschichtstheorie / Historik
Geschichte Teilgebiete der Geschichte Kulturgeschichte
ISBN-10 0-367-35890-5 / 0367358905
ISBN-13 978-0-367-35890-7 / 9780367358907
Zustand Neuware
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