Supercade
A Visual History of the Videogame Age 1971-1984
Seiten
2001
MIT Press (Verlag)
978-0-262-02492-1 (ISBN)
MIT Press (Verlag)
978-0-262-02492-1 (ISBN)
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"Supercade" pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science - one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.
From "Pong" to "Pac-Man", "Asteroids" to "Zaxxon" - more than 50 million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of "Spacewar!" at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, "Supercade" illustrates and documents the history, legacy, and visual language of the videogame phenomenon. "Supercade" pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science-one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.
From "Pong" to "Pac-Man", "Asteroids" to "Zaxxon" - more than 50 million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of "Spacewar!" at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, "Supercade" illustrates and documents the history, legacy, and visual language of the videogame phenomenon. "Supercade" pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science-one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.
Van Burnham is a Contributing Editor at Wired magazine and a member of the Video Arcade Preservation Society.
Erscheint lt. Verlag | 10.10.2001 |
---|---|
Zusatzinfo | Col.ill. |
Verlagsort | Cambridge, Mass. |
Sprache | englisch |
Maße | 254 x 254 mm |
Gewicht | 2161 g |
Themenwelt | Geisteswissenschaften ► Geschichte |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 0-262-02492-6 / 0262024926 |
ISBN-13 | 978-0-262-02492-1 / 9780262024921 |
Zustand | Neuware |
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