The Videogames Handbook - James Newman, Iain Simons

The Videogames Handbook

Buch | Softcover
208 Seiten
2018
Routledge (Verlag)
978-0-415-38353-0 (ISBN)
31,15 inkl. MwSt
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Surveys both the theory and practice of a fast-growing, yet relatively new disciplinary area. Mapping the commercial process of videogame production from pre-production to games journalism, this book demystifies the language of technical production processes by offering the reader a review of key production roles.
Featuring contributions from leading figures in the videogames industry this book surveys both the theory and practice of this fast-growing, yet relatively new disciplinary area. Mapping the commercial process of videogame production from pre-production to games journalism, David Surman demystifies the language of technical production processes by offering the reader a review of key production roles, along with the skills required to fulfil them. Focusing on the distribution and reception of videogames as a cultural form, as well as offering broader perspectives on issues such as the place of games in education and domestic technology, Surman examines the critical perspectives that have emerged in the academic community.

David Surman is the Associate programme leader and Lecturer in Computer Games Design and Associate Lecturer in Animation at the Newport School of Art, Media and Design, University of Wales, Newport.

1. Introduction 2. The videogames industry 3. Finance and Funding 4. Gamification 5. Regulation and ratings 6. Game development

Erscheint lt. Verlag 31.3.2018
Reihe/Serie Media Practice
Zusatzinfo 15 Halftones, black and white
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Themenwelt Informatik Weitere Themen Computerspiele
Sozialwissenschaften Soziologie Mikrosoziologie
Wirtschaft
ISBN-10 0-415-38353-6 / 0415383536
ISBN-13 978-0-415-38353-0 / 9780415383530
Zustand Neuware
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