Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic
Seiten
2003
McGraw-Hill Professional (Verlag)
978-0-07-222888-5 (ISBN)
McGraw-Hill Professional (Verlag)
978-0-07-222888-5 (ISBN)
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Takes you into the living rooms and cacophonous gaming environs of gaming kingpins like Richard Garriott and John Carmack, who invented games such as Quake and DOOM. This title provides information about gamers who make their living by winning gaming tournaments, and secrets of gamers who practically live at LAN parties and gaming conventions.
Brad King (Austin, TX) is currently a freelancer writer in technology and culture. He will be teaching a class on new media journalism at the University of Texas this coming fall. John Borland (San Francisco, CA) is a senior writer at CNET Networks News.com, where he covers digital entertainment, including music, movies and video games.
1: Together 2: Machines at Play 3: Building Community, Building Business 4: Brave New Worlds 5: Log On, Shoot Down 6: Homebrewed Gamers 7: Losing the Game 8: Gamers, Interrupted 9: Unleashed 10: Herding Gamers Epilogue: Beginning Again
Sprache | englisch |
---|---|
Maße | 155 x 231 mm |
Gewicht | 612 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
Sozialwissenschaften | |
ISBN-10 | 0-07-222888-1 / 0072228881 |
ISBN-13 | 978-0-07-222888-5 / 9780072228885 |
Zustand | Neuware |
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