Beginning C++ Through Game Programming - Michael Dawson

Beginning C++ Through Game Programming

(Autor)

Buch | Softcover
352 Seiten
2010 | 3rd edition
Cengage Learning, Inc (Verlag)
978-1-4354-5742-3 (ISBN)
62,30 inkl. MwSt
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Approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, this book assumes no previous programming experience. It allows readers to complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics.
BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.

Michael Dawson has worked as both a programmer and a computer game designer and producer. In addition to real-world game industry experience, Dawson earned his bachelor's degree in Computer Science from the University of Southern California. He currently teaches game programming and design to students of all ages through UCLA Extension courses and private lessons. Visit his Web site at www.programgames.com to learn more or to get support for any of his books.

Introduction.
1. Types, Variables, and Standard I/O: Lost Fortune.
2. Truth, Branching, and the Game Loop.
3. For Loops, Strings, and Arrays: Word Jumble.
4. The Standard Template Library: Hangman.
5. Functions: Mad Lib.
6. References: Tic-Tac-Toe.
7. Pointers: Tic-Tac-Toe 2.0 .
8. Classes: Critter Caretaker.
9. Advanced Classes and Dynamic Memory.
10. Inheritance and Polymorphism: Blackjack.
Appendix A: Creating Your First C++ Program.
Appendix B: Operator Precedence.
Appendix C: Keywords.
Appendix D: ASCII Chart.
Appendix E: Escape Sequences.
Index.

Erscheint lt. Verlag 18.10.2010
Verlagsort Florence
Sprache englisch
Maße 186 x 31 mm
Gewicht 856 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Theorie / Studium
Informatik Weitere Themen Computerspiele
ISBN-10 1-4354-5742-0 / 1435457420
ISBN-13 978-1-4354-5742-3 / 9781435457423
Zustand Neuware
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