C# Game Programming - Daniel Schuller

C# Game Programming

For Serious Game Creation

Daniel Schuller (Autor)

Media-Kombination
488 Seiten
2010 | International Edition
Delmar Cengage Learning
978-1-4354-5556-6 (ISBN)
33,25 inkl. MwSt
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Shows programmers how to write simple, clean, and reliable code step-by-step through the creation of a basic game. This title provides you with the information you need to take your game ideas from concept to completion.
Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming and result in complicated, unreliable game code. C# Game Programming: For Serious Game Creation shows programmers how to write simple, clean, and reliable code step-by-step through the creation of a basic game. The game is built using C#, a high-level programming language, and OpenGL, an industry favorite for graphics display. You’ll get an overview of the methods and libraries used to build good games, learn how to use those libraries and create your own, and finally build your own scrolling shooter game. You’ll even find tips and information on how to develop your own game ideas and you’ll have an excellent code base to work with. C# Game Programming: For Serious Game Creation provides you with all the information you need to take your game ideas from concept to completion.

Daniel Schuller is a British-born computer game developer who has worked and lived in America, Singapore, Japan, and is currently working in the United Kingdom. He has released games on the PC as well as the Xbox 360 and PlayStation 3. He has developed games for Sony, Ubisoft, Naughty Dog, RedBull, and Wizards of the Coast, and maintains a game development website at http://www.godpatterns.com. In addition to developing computer games, Daniel also studies Japanese and is interested in Artificial Intelligence, cognition, and the use of games in education.

PART I: BACKGROUND.
1. C# Brief Overview and Latest Features.
2. OpenGL Brief Overview.
3. Tao Brief Overview.
4. Modern Methods.
PART II: IMPLEMENTATION
5. Basics.
6. Games.
7. Accelerated 2D Graphics.
8. Math.
PART III: GAMES.
9. 2D Space Game.
10. 3D Battlezone-Type Game.
Part IV: Your Game.
11. Overview of Game Genres.
PART V: RECOMMENDED READING.
Appendix.

Erscheint lt. Verlag 16.6.2010
Verlagsort Clifton Park
Sprache englisch
Maße 188 x 233 mm
Gewicht 923 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Informatik Weitere Themen Computerspiele
Schlagworte Computerspiel (Sekundärliteratur)
ISBN-10 1-4354-5556-8 / 1435455568
ISBN-13 978-1-4354-5556-6 / 9781435455566
Zustand Neuware
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