Protecting Games - Steven Davis

Protecting Games

A Security Handbook for Game Developers and Publishers

(Autor)

Buch | Softcover
416 Seiten
2009
Charles River Media (Verlag)
978-1-58450-670-6 (ISBN)
38,65 inkl. MwSt
  • Keine Verlagsinformationen verfügbar
  • Artikel merken
Security measures are a critical piece of the game development process because they not only affect the player's ability to safely access and enjoy a game but a publisher's ability to profit from it. This book provides IT and game security professionals with the solutions and tools they need to solve numerous game security problems.
Security measures are a critical piece of the game development process because they not only affect the player's ability to safely access and enjoy a game but a publisher's ability to profit from it. Protecting Games: A Security Handbook for Game Developers and Publishers provides IT and game security professionals with the solutions and tools they need to solve numerous game security problems, and an understanding of security principles that can be applied to game projects to prevent security issues. The book covers longstanding issues such as piracy and cheating and also new concerns like gambling, privacy, and protecting children. Security issues are addressed at the technical, business, operational, and design levels, with both technical and non-technical countermeasures and solutions discussed. And case studies are presented as realworld examples of the types of security concerns games and game developers face. You can easily jump to the key topics that are of interest to you, or work your way through the book.
Protecting Games: A Security Handbook for Game Developers and Publishers makes understanding and resolving game security issues less intimidating, and provides practical security solutions that can be applied right away.

TOCS not yet available

Verlagsort Hingham
Sprache englisch
Maße 186 x 230 mm
Gewicht 840 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-58450-670-9 / 1584506709
ISBN-13 978-1-58450-670-6 / 9781584506706
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
29,90