Essentials of Interactive Computer Graphics
Concepts and Implementation
Seiten
2008
A K Peters (Verlag)
978-1-56881-257-1 (ISBN)
A K Peters (Verlag)
978-1-56881-257-1 (ISBN)
Offers readers with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. This book guides students in developing a software library that supports fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
Kelvin Sung, Peter Shirley, Steven Baer
Preface, List of Tutorials, Introduction, I Elements of Interactive Programs, II Essential Concepts: Presented in 2D, III The Third Dimension, Index
Erscheint lt. Verlag | 6.11.2008 |
---|---|
Verlagsort | Natick |
Sprache | englisch |
Maße | 189 x 246 mm |
Gewicht | 1043 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
ISBN-10 | 1-56881-257-4 / 1568812574 |
ISBN-13 | 978-1-56881-257-1 / 9781568812571 |
Zustand | Neuware |
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