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Studying Videogames

Buch | Hardcover
192 Seiten
2008
Auteur Publishing (Verlag)
978-1-903663-85-1 (ISBN)
102,25 inkl. MwSt
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Studying Videogames is the first book to look at videogames as media texts. Featuring student activities, interviews with key players in the industry, and an extended case study of the Grand Theft Auto cycle, Studying Videogames seriously engages with this powerful media.
Studying Videogames is the first book to look at videogames as media texts. Written specifically for advanced level/undergraduate students it covers a broad range of games, industry contexts, and research findings. The book challenges conventional media-analysis approaches; sets out the history, present, and future of games; and interrogates claims about their "social effects." Featuring student activities, interviews with key players in the industry, and an extended case study of the Grand Theft Auto cycle, Studying Videogames seriously engages with this powerful media.

Julian McDougall is program leader and senior lecturer in media and education at Newman University College, Birmingham. Wayne O'Brien is director of learning for media and film studies at Smestow School Wolverhampton, U.K.

Erscheint lt. Verlag 5.5.2017
Reihe/Serie Auteur
Sprache englisch
Gewicht 454 g
Themenwelt Informatik Weitere Themen Computerspiele
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-903663-85-7 / 1903663857
ISBN-13 978-1-903663-85-1 / 9781903663851
Zustand Neuware
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