Introducing ZBrush - Eric Keller

Introducing ZBrush

(Autor)

Buch | Softcover
464 Seiten
2008
John Wiley & Sons Ltd (Verlag)
978-0-470-26279-5 (ISBN)
34,24 inkl. MwSt
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If you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start. Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.
If you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start. Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.1 basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair.* Introduces you to ZBrush 3.1, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications*Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting*Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models Learn to create lush, beautiful digital art with ZBrush and this detailed guide.

Eric Keller has been working professionally as a digital artist and 3D animator since 1998. He is a high-end animator for film, television, and scientific visualization with clients including Disney, ESPN, Warner Brothers, Hewlett-Packard, Sony Imageworks, and ABC, and has created animations for scientific research and visualization at the Howard Hughes Medical Institute and Harvard Medical School. Eric is the author of Maya Visual Effects: The Innovator's Guide, a contributing author to Mastering Maya 8.5 and Mastering Maya 7 (all from Sybex), and has written articles and tutorials for industry magazines.

Introduction. Chapter 1: Pixels, Pixols, Polygons, and the Basics of Creating Digital Art. Chapter 2: Facing the ZBrush Interface. Chapter 3: Painting with Pixols, Part 1. Chapter 4: Painting with Pixols, Part 2. Chapter 5: Digital Sculpting. Chapter 6: Advanced Sculpting Techniques. Chapter 7: Color, Texture, and Alpha. Chapter 8: Rendering, Lighting, and Materials. Chapter 9: ZBrush with Other 3D Applications. Chapter 10: Plug-ins and ZScripts. Appendix: About the Companion DVD. Index.

Erscheint lt. Verlag 6.6.2008
Zusatzinfo ill
Verlagsort Chichester
Sprache englisch
Maße 188 x 233 mm
Gewicht 975 g
Einbandart Paperback
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
ISBN-10 0-470-26279-6 / 0470262796
ISBN-13 978-0-470-26279-5 / 9780470262795
Zustand Neuware
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