Game Development Essentials - Jeannie Novak

Game Development Essentials

An Introduction

Jeannie Novak (Autor)

Media-Kombination
496 Seiten
2007 | 2nd Revised edition
Delmar Cengage Learning
978-1-4180-4208-0 (ISBN)
88,75 inkl. MwSt
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Offers an introduction to the game development industry. This book begins with a chapter on the evolution of game development, providing a historical context and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound.
Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today's hottest topics - such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

SECTION 1: Setup - The Development of an Industry: How Did We Get Here? Game Elements: Genres, Platforms & Applications. Player Elements: Market, Theory & Interactivity. SECTION II: Scenarios - Creating Compelling Content. Storytelling: Building the Narrative. Characters & Objects: Building the Identity.Interiors & Exteriors: Building the World.User Interface: Building the Connection.Level Design: Building the Experience.Music & Sound: Building the Atmosphere. SECTION III: Strategy - Development & Business Cycles. Pre-Production: Planning & Processing. Production: Prototyping & Playtesting.Post-Production: Maintenance & Marketing.

Erscheint lt. Verlag 8.9.2007
Verlagsort Clifton Park
Sprache englisch
Maße 201 x 251 mm
Gewicht 1090 g
Themenwelt Informatik Weitere Themen Computerspiele
ISBN-10 1-4180-4208-0 / 1418042080
ISBN-13 978-1-4180-4208-0 / 9781418042080
Zustand Neuware
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