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The Meaning and Culture of Grand Theft Auto

Critical Essays

Nate Garrelts (Herausgeber)

Buch | Softcover
264 Seiten
2006
McFarland & Co Inc (Verlag)
978-0-7864-2822-9 (ISBN)
18,65 inkl. MwSt
Grand Theft Auto is among the most culturally significant video game franchises in history. This book focuses on a single game series, presents essays that examine the complex GTA phenomenon, and discusses issues of censorship, satire and the intellectual impact of GTA. It studies how players meaningfully play Grand Theft Auto games.
The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA).

Part One of the book discusses the fears, lawsuits, legislative proposals, and other public reactions to Grand Theft Auto, detailing the conflict between the developers of adult oriented games and various new forms of censorship. Depictions of race and violence, the pleasure of the carnivalistic gameplay, and the significance of sociopolitical satire in the series are all important elements in this controversy. It is argued that the general perception of digital changed fundamentally following the release of Grand Theft Auto III. The second section of the book approaches the games as they might be studied absent of the controversy. These essays study why and how players meaningfully play Grand Theft Auto games, reflecting on the elements of daily life that are represented in the games. They discuss the connection between game space and real space and the many ways that players mediate the symbols in a game with their minds, computers, and controllers.

Nate Garrelts is a professor of English at Ferris State University in Big Rapids, Michigan.

Table of Contents



An Introduction to Grand Theft Auto Studies     



PART ONE: GRAND THEFT AUTO V. THE POWER-GO-ROUND

.1 Spilling Hot Coffee? Grand Theft Auto as Contested Cultural Product     

2. Political Interface: The Banning of GTA3 in Australia     

3. Virtual Gangstas, Coming to a Suburban House Near You: Demonization, Commodification, and Policing Blackness     

4. Play-Fighting: Understanding Violence in Grand Theft Auto III     

5. The Subversive Carnival of Grand Theft Auto: San Andreas     

6. Grand Theft Video: Running and Gunning for the U.S. Empire     

7. From Stompin’ Mushrooms to Bustin’ Heads: Grand Theft Auto III as Paradigm Shift     



PART TWO: A GRAND THEFT AUTO WAY OF LIFE

8. Everyday Play: Cruising for Leisure in San Andreas     

9. Cruising in San Andreas: Ludic Space and Urban Aesthetics in Grand Theft Auto     

10. Experiencing Place in Los Santos and Vice City     

11. Positioning and Creating the Semiotic Self in Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas     

12. Against Embedded Agency: Subversion and Emergence in GTA3     

13. Inviting Subversion: Metalepses and Tmesis in Rockstar Games’ Grand Theft Auto Series     

14. Playing with Style: Negotiating Digital Game Studies     



About the Contributors     

Index     

Erscheint lt. Verlag 30.11.2006
Zusatzinfo notes, bibliographies, index
Verlagsort Jefferson, NC
Sprache englisch
Maße 152 x 229 mm
Gewicht 358 g
Themenwelt Informatik Weitere Themen Computerspiele
Sozialwissenschaften Soziologie Mikrosoziologie
ISBN-10 0-7864-2822-8 / 0786428228
ISBN-13 978-0-7864-2822-9 / 9780786428229
Zustand Neuware
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