Python Adventures for Young Coders
Apress (Verlag)
979-8-8688-1066-4 (ISBN)
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In the introductory chapters, readers discover Python as a friendly and accessible programming language. The book guides them through setting up their programming environment and crafting their initial lines of code, laying the foundation for an exciting coding adventure. As the exploration unfolds, it delves into fundamental programming concepts essential for any budding coder. From variables and data types to loops and conditionals, these building blocks empower readers to create their programs, fostering a solid understanding of the core principles of coding. It seamlessly integrates these concepts with previously learned fundamentals, providing a comprehensive view of Python's capabilities. Fueling creativity, it inspires readers to unleash their imagination through engaging projects. From crafting games to developing useful applications, young coders learn to apply their programming skills in innovative ways, transforming abstract coding concepts into real and interactive projects.
With a focus on accessibility, engagement, and real-world application, this book paves the way for the next generation of Python enthusiasts.
What you will learn:
Understand Python programming fundamentals, including syntax, variables, data types, loops, conditionals, lists, functions, and handling files.
Learn to break down complex problems into smaller, manageable tasks and apply coding concepts to find creative solutions.
How to create their interactive coding projects using Python.
Understand strategies for debugging and troubleshooting common programming problems, which are essential skills for any programmer
Who this book is for:
This book caters primarily for high school students and individuals keen on delving into programming with minimal or zero coding background. It's structured to be both accessible and captivating for young readers, immersing them in the realm of coding through entertaining and interactive journeys. Moreover, it extends its reach to educators and coding enthusiasts alike.
Alaa Tharwat Othman is a distinguished PostDoc and Research Group Leader at Bielefeld University of Applied Sciences in Germany. He earned his Ph.D. in Electrical Engineering from Ain Shams University in Egypt. His research focuses on machine learning with small data, active learning, and explainable AI for Industry 4.0 applications. Actively engaged in academia, Alaa has contributed to conferences like AISI and organized workshops and tutorials at prestigious events such as ECML PKDD, IEEE WCCI, and WUML. His numerous publications and tutorials, easily accessible for students, underscore his commitment to knowledge dissemination. Recognized for his exceptional presentations, Alaa has received awards, including Best Presenter, Best Paper, and Best Teaching Assistant. Motivated by a passion for simplifying complex concepts, he extends his expertise to authoring a book aimed at imparting fundamental programming knowledge to readers, reflecting his dedication to spreading knowledge and facilitating learning.
Chapter 1: Welcome to the world of programming!.- Chapter 2: Variable fundamentals, an introduction to storing and manipulating data.- Chapter 3: Controlling program flow, understanding the if statement.- Chapter 4: Repeating actions with for loops.- Chapter 5: Checkpoint: Strengthening your programming Skills.-Chapter 6: Exploring Lists: Operations and Manipulations.- Chapter 7: Using the For Loop for Searching, Removing, and Updating Lists.- Chapter 8: Using Functions for Robust and Flexible Code.- Chapter 9: Function Deep Dive: Uncovering Functionality and Built-in Function Usage.- Chapter 10: Checkpoint: Revisiting Lists, Functions, and Core Programming Concepts.- Chapter 11: Level Up Your Skills: Constructing Your First Game from Scratch.- Chapter 12: Managing Files: Exploring Reading, Saving, Updating, and Deleting Operations.- Chapter 13: Code Training 1: Developing a Game or App for Improving Programming Skills.- Chapter 14: Code Training 2: Developing a Game or App for Improving Programming Skills.- Chapter 15: Code Training 3: Developing a Game or App for Improving Programming Skills.
Erscheint lt. Verlag | 28.2.2025 |
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Zusatzinfo | 33 Illustrations, color; 2 Illustrations, black and white; Approx. 300 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Python |
Schlagworte | Coding • Game Development • Loops • Programming Languages • Python |
ISBN-13 | 979-8-8688-1066-4 / 9798868810664 |
Zustand | Neuware |
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