Stop Staring - Jason Osipa

Stop Staring

Facial Modeling and Animation Done Right

(Autor)

Buch | Softcover
368 Seiten
2007 | 2nd Revised edition
John Wiley & Sons Inc (Verlag)
978-0-471-78920-8 (ISBN)
42,80 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
Teaching the basics of design, modeling, rigging, and animation, this book provides the information needed to create believable facial animations. It enables you to: learn visimes and lip sync techniques; construct a mouth and mouth keys; explore the process of facial landmarking; and master the cartoon techniques of squash and stretch.
This book helps you to breathe life into your creations. With detailed examples, high quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation while mastering exciting new techniques for stretch and squash deformation, advanced blend extraction, and the latest software tools. Walk through the authors' detailed analysis of sample animations and discover how to add nuance and sophistication to your designs. Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations. It enables you to: learn visimes and lip sync techniques; construct a mouth and mouth keys; explore the process of facial landmarking; master the cartoon techniques of squash and stretch; harness the latest advanced blend extraction tools; create interfaces for your faces; and understand skeletal setup, weighting, and rigging. Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressions.
Master powerful stretch and squash (and squoosh!) techniques featured on the CD. Fine tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more. The CD-ROM/DVD and other supplementary materials are not included as part of the eBook file.

Jason Osipa is currently directing in San Francisco at LucasArts, where he also works with sister company ILM on new ways to converge the tools and techniques of games and film. He has been a working professional in 3D content for over 10 years, touching television, games, direct-to-video, and film in both Canada and the United States. Carrying titles from author to modeler to animator to technical director, Jason has seen and experienced the world of 3D content creation and instruction from all sides.

Introduction.PART I GETTING TO KNOW THE FACE.Chapter 1 Learning the Basics of Lip Sync.The Essentials of Lip Sync.Speech Cycles.Starting with What's Most Important: Visimes.The Simplest Lip Sync.Chapter 2 What the Eyes and Brows Tell Us.The Two Major Brow Movements.The Upper Lids' Effect on Expression.The Lower Lids' Effect on Expression.Eyelines: Perception vs. Reality.Distraction Is the Enemy of Performance.Chapter 3 Facial Landmarking.Introduction to Landmarking.Landmarking Mouth Creases.Landmarking Brow Creases.Landmarking the Tilt of the Head.PART II ANIMATING AND MODELING THE MOUTH.Chapter 4 Visimes and Lip Sync Technique.Sync: Wide/Narrow Grows Up.The Best Order of Sync Operations.Sync Example 1: "What am I sayin' in here?"Sync Example 2: "Was it boys?"Chapter 5 Constructing a Mouth and Nose.The Best Edge Flow.The Big Picture.Building the Lips.Building the Surrounding Mouth Area.Building the Nose.Connecting the Nose and Mouth.Building Teeth.Building the Tongue.The Mouth Wall.Chapter 6 Mouth Keys.Order of Operations.Preparing to Build a Key Set.Default Shapes, Additive Shapes, and ss2-blend-taper.mel.Building the Shapes.PART III ANIMATING AND MODELING THE EYES AND BROWS.Chapter 7 Building Emotion:The Basics of the Eyes.Building an Upper Face for Practice.Using "Box Head".Rules of the Game.Example Animations.Continuing and Practicing.Chapter 8 Constructing Eyes and Brows.Building Eyeballs.Building the Eye Sockets.Building the Forehead.Detailing the Inside of the Lid.Chapter 9 Eye and Brow Keys.Brow Shapes and Texture Maps.Building Realistic Brow Shapes.Building Stylized Brow Shapes.Tying Up Loose Ends.PART IV BRINGING IT TOGETHER.Chapter 10 Connecting the Features.Building the Ear.Assembling the Head Pieces.Chapter 11 Skeletal Setup, Weighting, and Rigging.Weighting the Head.The SS2 Eye Rig.Zipper Lips.Chapter 12 Interfaces for Your Faces.Using Expressions to Animate.Interface Concepts.Prep Work for Your Own Setup.Sharing Control Schemes.The "Just Do This" Part.Chapter 13 Squash and Stretch and Squoosh.Local Rigs.Global Rigs.The "Real" Character Has No Rig!Not Using Wraps Changes a Few Things.Tutorial: Rigging Squoosh.Gotchas.Chapter 14 A Shot in Production.Scene 1: Bartender.Scene 2: Lack of Dialogue.Scene 3: Dunce Cap.Scene 4: Salty Old Sea Captain.Scene 5: Pink or Blue?That's All, Folks!Index.

Erscheint lt. Verlag 15.5.2007
Zusatzinfo Illustrations
Verlagsort New York
Sprache englisch
Maße 187 x 234 mm
Gewicht 771 g
Einbandart Paperback
Themenwelt Mathematik / Informatik Informatik Grafik / Design
ISBN-10 0-471-78920-8 / 0471789208
ISBN-13 978-0-471-78920-8 / 9780471789208
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich