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Computer Graphics with Java

Glenn Rowe (Autor)

350 Seiten
2014
Palgrave Macmillan (Hersteller)
978-1-4039-0756-1 (ISBN)
59,95 inkl. MwSt
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With the recent explosion of interest into the development of both computer graphics and the Java programming language, there emerged a need for a student-orientated textbook that covered both of these fields. Whilst many of the textbooks within this field give an in-depth treatment of graphics theory, this title instead seeks to provide the reader with a concise survey of the more interesting graphical features (both 2 and 3 dimensional) that are currently available in Java and Java 3D.; The book assumes both a familiarity with the Java programming language and a working knowledge of basic mathematics, but no prior exposure to graphics theory is expected. Aimed at second and higher year undergraduates, this concise, manageable and practical text should provide students with an understanding of not only how to write graphics programs in Java, but also of how these programs work.

Preface.- Two-Dimensional Graphics.- Two-Dimensional Transformations.- The Java 2D Packages.- Three Dimensional Graphics : Projections and Transformations.- Java 3D The Basics.- Creating Geometry in Java 3D.- Surface Rendering and Lighting.- Interaction and Animation.

Erscheint lt. Verlag 14.5.2014
Verlagsort Gordonsville
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Grafik / Design
Mathematik / Informatik Informatik Software Entwicklung
ISBN-10 1-4039-0756-0 / 1403907560
ISBN-13 978-1-4039-0756-1 / 9781403907561
Zustand Neuware
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