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Game Level Design

, (Autoren)

Buch | Softcover
500 Seiten
2006
Pearson (Verlag)
978-0-13-168746-2 (ISBN)
30,90 inkl. MwSt
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For courses in Game Level Design

 

Using the Unreal engine by Epic Games, this text explains the principles of level design as well as the technical aspects of the game engine allowing the beginning user to create a working level relatively easily, and the intermediate user to create a very detailed, complex and intriguing level using the same tools. 

Preface Chapter 1: Conceptualization, Planning and Layout

Chapter 2: View Ports and Interface

Chapter 3: Addition and Subtraction Brushes to create space and applying textures

Chapter 4: Converting Unreal Units into Feet

Chapter 5: Lighting

Chapter 6: Player Start

Chapter 7: Complex Brushes, Vector Editing Tools, and Extruding the 2d Shape Editor

Chapter 8: Static Meshes, Groups, and Aligning Textures

Chapter 9: Volumes, Water, and Pain 

Chapter 10: Sky Boxes

Chapter 11: Terrain and Deco Layers

Chapter 12: Lighting and Projectors

Chapter 13: Bot Pathing

Chapter 14: Level Optimization

Appendix A: Annotated Interface diagrams including drop-down menus

Appendix B: Additional Reading

Glossary

References

Erscheint lt. Verlag 28.12.2006
Sprache englisch
Maße 178 x 229 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 0-13-168746-8 / 0131687468
ISBN-13 978-0-13-168746-2 / 9780131687462
Zustand Neuware
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