Game Level Design
Seiten
2006
Pearson (Verlag)
978-0-13-168746-2 (ISBN)
Pearson (Verlag)
978-0-13-168746-2 (ISBN)
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For courses in Game Level Design
Using the Unreal engine by Epic Games, this text explains the principles of level design as well as the technical aspects of the game engine allowing the beginning user to create a working level relatively easily, and the intermediate user to create a very detailed, complex and intriguing level using the same tools.
Using the Unreal engine by Epic Games, this text explains the principles of level design as well as the technical aspects of the game engine allowing the beginning user to create a working level relatively easily, and the intermediate user to create a very detailed, complex and intriguing level using the same tools.
Preface Chapter 1: Conceptualization, Planning and Layout
Chapter 2: View Ports and Interface
Chapter 3: Addition and Subtraction Brushes to create space and applying textures
Chapter 4: Converting Unreal Units into Feet
Chapter 5: Lighting
Chapter 6: Player Start
Chapter 7: Complex Brushes, Vector Editing Tools, and Extruding the 2d Shape Editor
Chapter 8: Static Meshes, Groups, and Aligning Textures
Chapter 9: Volumes, Water, and Pain
Chapter 10: Sky Boxes
Chapter 11: Terrain and Deco Layers
Chapter 12: Lighting and Projectors
Chapter 13: Bot Pathing
Chapter 14: Level Optimization
Appendix A: Annotated Interface diagrams including drop-down menus
Appendix B: Additional Reading
Glossary
References
Erscheint lt. Verlag | 28.12.2006 |
---|---|
Sprache | englisch |
Maße | 178 x 229 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 0-13-168746-8 / 0131687468 |
ISBN-13 | 978-0-13-168746-2 / 9780131687462 |
Zustand | Neuware |
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