Everquest Companion
Seiten
2003
McGraw-Hill Professional (Verlag)
978-0-07-222903-5 (ISBN)
McGraw-Hill Professional (Verlag)
978-0-07-222903-5 (ISBN)
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This work uncovers the history of multiplayer games and online gaming through detailed explorations of the evolution of the "EverQuest" game.
Take a fascinating look at the EverQuest game itself, the worldwide following that has grown around it, and the phenomenon of Massively Multiplayer Online Role-Playing Games (MMORPGs). Beyond merely dealing with strategies for winning the game, this book offers a glimpse inside the game, offering a chance to understand the history and some of the underlying issues of the game.
Take a fascinating look at the EverQuest game itself, the worldwide following that has grown around it, and the phenomenon of Massively Multiplayer Online Role-Playing Games (MMORPGs). Beyond merely dealing with strategies for winning the game, this book offers a glimpse inside the game, offering a chance to understand the history and some of the underlying issues of the game.
Chapter 1: What Is EverQuest Chapter 2: The Founding of a Game Genre Chapter 3: The Road to EverQuest Chapter 4: Dissecting the MMORPG: EverQuest’s Design Roots Chapter 5: Gold, Zones, Quests, and Monsters: Touring the Design of the Game World Chapter 6: Reaching Out to Your Fellow Elf: Guilds, Forums, and Conventions Chapter 7: The Great EverQuest Controversy Chapter 8: Zoning Outside the PC Chapter 9: Staring into the Crystal Ball Afterword: The Big Picture Appendix: EverQuest Community Sites
Erscheint lt. Verlag | 16.9.2003 |
---|---|
Zusatzinfo | 150 Illustrations, unspecified |
Sprache | englisch |
Maße | 208 x 257 mm |
Gewicht | 671 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
ISBN-10 | 0-07-222903-9 / 0072229039 |
ISBN-13 | 978-0-07-222903-5 / 9780072229035 |
Zustand | Neuware |
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