HCI International 2019 - Posters
21st International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part II
Seiten
2019
|
1st ed. 2019
Springer International Publishing (Verlag)
978-3-030-23527-7 (ISBN)
Springer International Publishing (Verlag)
978-3-030-23527-7 (ISBN)
The three-volume set CCIS 1032, CCIS 1033, and CCIS 1034 contains the extended abstracts of the posters presented during the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, in July 2019.The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions.
The 208 papers presented in these three volumes are organized in topical sections as follows: Part I: design, development and evaluation methods and technique; multimodal Interaction; security and trust; accessibility and universal access; design and user experience case studies. Part II:interacting with games; human robot interaction; AI and machine learning in HCI; physiological measuring; object, motion and activity recognition; virtual and augmented reality; intelligent interactive environments. Part III: new trends in social media; HCI in business; learning technologies; HCI in transport and autonomous driving; HCI for health and well-being.
The 208 papers presented in these three volumes are organized in topical sections as follows: Part I: design, development and evaluation methods and technique; multimodal Interaction; security and trust; accessibility and universal access; design and user experience case studies. Part II:interacting with games; human robot interaction; AI and machine learning in HCI; physiological measuring; object, motion and activity recognition; virtual and augmented reality; intelligent interactive environments. Part III: new trends in social media; HCI in business; learning technologies; HCI in transport and autonomous driving; HCI for health and well-being.
Interacting with games. - Human robot interaction. - AI and machine learning in HCI. - Physiological measuring. - Object, motion and activity recognition. - Virtual and augmented reality. - Intelligent interactive environments.
Erscheinungsdatum | 07.07.2019 |
---|---|
Reihe/Serie | Communications in Computer and Information Science |
Zusatzinfo | XXIII, 554 p. 315 illus., 220 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 866 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | 3D • Applications • Artificial Intelligence • augmented reality • Computer Networks • Computer Science • conference proceedings • Game Design • Human-Computer Interaction (HCI) • Image Processing • Informatics • interactive computer graphics • machine learning • mobile computing • Mobile Devices • Research • sensors • Telecommunication networks • ubiquitous computing • User Interfaces • video games • Virtual Environments • Virtual Reality |
ISBN-10 | 3-030-23527-0 / 3030235270 |
ISBN-13 | 978-3-030-23527-7 / 9783030235277 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Aus- und Weiterbildung nach iSAQB-Standard zum Certified Professional …
Buch | Hardcover (2023)
dpunkt Verlag
34,90 €
Lean UX und Design Thinking: Teambasierte Entwicklung …
Buch | Hardcover (2022)
dpunkt (Verlag)
34,90 €
Wissensverarbeitung - Neuronale Netze
Buch | Hardcover (2023)
Carl Hanser (Verlag)
34,99 €