Sams Teach Yourself Game Programming in 24 Hours
Seiten
2002
Sams Publishing
978-0-672-32461-1 (ISBN)
Sams Publishing
978-0-672-32461-1 (ISBN)
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A gentle introduction to game programming on the Windows platform for the complete beginner.
Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.
Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.
Michael Morrison is a writer, developer, toy inventor, and author of a variety of computer technology books and interactive Web-based courses. In addition to his primary profession as a writer and freelance nerd for hire, Michael is the creative lead at Stalefish Labs, an entertainment company he co-founded with his wife, Masheed. The first commercial debut for Stalefish Labs is a traditional social/trivia game called Tall Tales: The Game of Myths, Legends, and Creative One-Upmanship (http://www.talltalesgame.com/). When not glued to his computer, playing hockey, skateboarding, or watching movies with his wife, Michael enjoys hanging out by his koi pond. You can visit Michael on the Web at http://www.michaelmorrison.com/.
Erscheint lt. Verlag | 18.10.2002 |
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Verlagsort | Indianapolis |
Sprache | englisch |
Maße | 188 x 230 mm |
Gewicht | 864 g |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 0-672-32461-X / 067232461X |
ISBN-13 | 978-0-672-32461-1 / 9780672324611 |
Zustand | Neuware |
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