Let’s Build a Multiplayer Phaser Game
Apress (Verlag)
978-1-4842-4248-3 (ISBN)
Let’s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.
What You'll Learn
Discover the ins and outs of Socket.IO for real-time web communication
Use TypeScript to allow your project to be typed and self-documenting
See how gaming mechanics work to make a game entertaining
Get a deeper understanding of how to structure your working directory and your code
Scale what you have created
Who This Book Is For
Developers who want to know how to create and structure a complex online game
Oscar Lodriguez has been developing software as a freelancer for close to 13 years. During this time, he has worked with software giants such as Adyen, BNP Paribas, Ebay, Bol.com, Schiphol, and Backbase. He has a bachelor's degree in computer science and is a motivated and avid learner who stays up to date with web industry standards. He has written three books and speaks regularly at Golang/JavaScript meet-ups in and around Holland.
Chapter 1: Introduction.- Chapter 2: Setting Up Our Development Environment.- Chapter 3: Orchestrating Our Domain Model.- Chapter 4: Implementing Our Game Domain Models.- Chapter 5: Seeing It In Action.- Chapter 6: Projectiles.- Chapter 7: Hooking Up Our Server.- Chapter 8: The World Should Remember Your Name.- Chapter 9: Bonus: Refactoring and Asteroids.- Chapter 10: Further Reading and Discovery.-
Erscheinungsdatum | 19.12.2018 |
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Zusatzinfo | 8 Illustrations, black and white; XIII, 151 p. 8 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Theorie / Studium ► Compilerbau | |
Schlagworte | game logic • JavaScript • multiplayer games • PHASER • Socket.io • TypeScript |
ISBN-10 | 1-4842-4248-3 / 1484242483 |
ISBN-13 | 978-1-4842-4248-3 / 9781484242483 |
Zustand | Neuware |
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